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Wednesday, February 25, 2015

AP (BW) - A Foiled Robbery in Agrigon

Last Sunday, I didn't run my usual Tears of a Machine game. Having reached our 6th session/mid-season episode, we decided to take a week off, so I was set to finish a Torchbearer adventure with another group which had long been in hiatus.

Unfortunately, one of the players couldn't make it, so we went with our backup plan, Burning Wheel. The awesome and talented +Lloyd Gyan, who ran our TB games, also ran this game for us.

I need to update my entire #51in15 list so far, but I can officially add Burning Wheel to it and cross off #4 from my Gamer's Resolutions list for 2015 now that I've made a BW character and played at least one session. Hopefully I'll get to play more!

Meet our characters, and take a look at the actual play below.



Player Characters


Elion Malerethir 

(played by me)
Source: http://www.fotolog.com/dodeira/22837993/
Image used without permission.

Stock: Elf

Concept: Noble-turned-adventurer singer/songwriter

Lifepaths
1) Born Etharch
2) Song Singer (Wilderness)
3) Bard (Citadel)

Age: 137

Stats
• Will B7
• Perception B5
• Power B3
• Forte B3
• Agility B5
• Speed B5

Skills
• Elven Script B2
• Song of Songs B3
• Song of Merriment B3
• Sing B4
• Oratory B3
• Etiquette B3
• Musical Instrument (Lyre) B3
• Song of Soothing B4
• Lament of the Westering Sun B4
• Verse of Friendship B4
• Tract of Enmity B3
• Conspicuous B3
• Bow B2
• Sword B2

Traits
• Born Under the Silver Stars (Char)
• Essence of the Earth (Dt)
• Fair and Statuesque (Char)
• First Born (Dt)
• Grief (Dt)
• Keen Sight (Dt)
• Etharchal (Dt)
• Vocal (Char)
• Abused (Char)
• Boaster (Char)

Attributes
• Health B6
• Steel B6
• Reflexes B5
• Mortal Wound B9
• Grief B4
• Hesitation 3
• Stride 8

Gear
• Elven clothes
• Elven shoes
• Elven instrument (lyre)

Relationships

Lord Sitheron Malerethir, his abusive, older brother (Significant, immediate family, hateful/rival)

Reputation

Etharch Lord (2D)

Resources and Circle Abilities
• Resources B1
• Circles B3

Physical Tolerances Grayscale (PTGS)

Su B2, Li B4, Mi B6, Se B7, Tr B8, Mo B9

Beliefs
1) Do whatever it takes to earn coin
2) My way or the highway
3) I shall have Calvin's back, because he listens to me

Instincts
1) Always collect payment after giving a performance
2) When confronted with trouble, make my nobility known
3) TBD

Background

Born to the noble House of Malerethir in the capital, forest city of Mythaenathyr, Lord Elion was the second son of Etharch Pellnarenquarien and wasn't expected of much growing up. His father focused his efforts on grooming Elion's abusive, older brother, Prince Sitheron, while Elion was free to pursue his own interests - namely music. 

It would be a lie to say that Elion had it easy, for Sitheron had always been a bully to him. He always claimed they were lessons for Elion and that they were for his own good, but Elion certainly didn't see it that way. Once, Sitheron took advantage of a routine, sparring match intended for basic, self-defense training and went too far. He maimed the back of his younger brother's knee, and Elion henceforth developed a permanent limp in his left leg.

All Elion wanted to do his entire life was sing, write songs, and perform in peace. With his older brother constantly looming over him like a dreary, storm cloud, Elion knew this wasn't possible. After 137 years, he finally grew tired of his home and life as an Etharch noble. He decided to leave and pursue the life of an adventurer - a traveling bard - free from his brother's abusiveness and free to explore the wide, world around him. 

Elion crossed the Kysh Sea, avoiding the Orc pirates by sheer luck, and arrived in the international city of Agrigon. For the past, few months, Elion has been performing at the Sloppy Unicorn, a fisherman's lodge/brothel and the seediest tavern in Mermaid's Row - the harbor district in the city's outer ring.

Little does he know that Prince Sitheron has made it to Agrigon as well to serve as an ambassador for the Etharch Elves. He currently resides at the Etharch Embassy in the center ring of the city, and with iron/salt becoming scarcer commodities in Mythaenathyr, his primary mission is to establish better and safer trade routes with Agrigon to avoid the Orc pirates (led by Pirate King Zolgrub).


Calvin Bonnivier
(played by +brian meredith)

Stock: Man
Source: http://tinyurl.com/k4m8uv3
Image used without permission.


Concept: Urban ex-student thief

Lifepaths

1) City Born 
2) Student (City Dweller) 
3) Pickpocket

Age: 20

Stats
• Will B4
• Perception B4
• Power B4
• Forte B4
• Agility B4
• Speed B5

Skills
• Write B3
• Rule of Law B3
• Anatomy B2
• City-wise B3
• Crowd-wise B2
• Read B3
• History B3
• Inconspicuous B3
• Sleight of Hand B3
• Brawling B2
• Persuasion B2

Traits
• Lazy (Char)
• Dog Lover (Char)
• Evasive (Char)
• Rabble-Rouser (Char)
• Plain Faced (C-O)

Attributes
• Health B4
• Steel B3
• Reflexes B4
• Mortal Wound B10
• Hesitation 6
• Stride 7

Gear
• Clothes
• Shoes
• Companion animal (dog)

Property
• A leaky shack

Reputation

Lazy-do-nothing (1D)

Affiliation

School alumnus (1D)

Resources and Circle Abilities
• Resources B1
• Circles B2

Physical Tolerances Grayscale (PTGS)

Su B3, Li B5, Mi B7, Se B8, Tr B9, Mo B10

Beliefs
1) Easy money is the best money
2) Stewart is my best friend; I'll always take care of him
3) Always be on the lookout for new, "friends"

Instincts
1) Always keep an eye out for someone following
2) Watch for drunks; they have a tendency to "lose" things
3) When in trouble, disappear in the crowd

Background

Calvin's father was a shop owner and wanted the best for his son, so he made sure Calvin got an education before he took over the store. Shortly after school, Calvin decided that life was far too boring and far too hard. After many attempts to straighten him up, his father finally gave up. They no longer speak. Calvin now lives in a tiny, little shack near town with his best friend and dog, Stewart. They survive on whatever Calvin can beg, borrow, or steal.


'Fleck' Hartwicus Schlafebilder
(played by +John Evans
Source: unknown
Image used without permission.


Stock: Man

Concept: Son of the disposed count-turned-runner

Lifepaths 
1) Born Noble 
2) Apprentice (City Dweller) 
3) Runner (City Dweller)

Age: 19

Stats
• Will B3
• Perception B4
• Power B4
• Forte B5
• Agility B4
•Speed B5

Skills
• Brawling B2
• Ditch Digging B2
• Drinking B2
• Hauling B1
• History B2
• Inconspicuous B1
• Knives B2
• Mending B3
• Poetry B1
• Read B2
• Streetwise B3
• Write B2

Traits
• Mark of Privilege (Dt)
• Broken In (Dt)
• Fleet of Foot (C-O)


Attributes
• Health B4
• Steel B3
• Reflexes B4
• Mortal Wound B10
• Grief B4
• Hesitation 7
• Stride 7

Gear
• Clothes
• Shoes
• Family ring
• Poor quality dirk
• Throwing knives
• Traveling gear

Property
• "Quality" room at the flophouse

Weapons
• Poor quality dirk
• Throwing knives

Relationships
• Altmar, his stepfather (Powerful, other family, hateful/rival)
• Reikert, his former master (Minor, hateful/rival)

Resources and Circle Abilities
• Resources B0
• Circles B1

Physical Tolerances Grayscale (PTGS)

Su B3, Li B6, Mi B7, Se B8, Tr B9, Mo B10

Beliefs
1) Reikert will stop searching for me - I will make sure of it
2) Get loot hard and fast
3) The Smiler will respect me

Instincts
1) Always check if I'm being followed
2) Always check for escape
3) TBD

Background

After having been born into a noble household as the 3rd son Hartwicus found his life turned upside-down when his father, Siman, was killed in battle (or murdered by a traitor at an opportune time in the fighting) during a revolt. His father's cousin, Altmar, had led the uprising claiming that Siman was no legitimate lord of the land. To consolidate his power Altmar married his mother Ethelind and sent Hartwicus' older brothers to his two strongholds in the far the North. Originally Altmar had tried to appease Ethelind and let Hartwicus stay at the castle with her. When the rumour emerged that she was garnering support for her boys Altmar took Hartwicus away from her as well.

Rather than have any two brothers held together Altmar decided to secretly place Hartwicus as an apprentice within the Count's town. Altmar also felt this would pain Ethelind, her baby boy an apprentice to a road builder. His master, Reikert, was keen to please this new lord and treated Hartwicus harshly, the boy was soon only known as 'Fleck' and little remembered.

Fleck's life took a turn for the worse when in a drunken stupor he lost all control of himself and he hit his master with a wooden plank from behind. Fleck fled to the imperial town,perhaps knowing his sycophant stepfather spent much of his time at court.......

Upon arriving in the imperial city Fleck tried to find a respectable job, he struggled and had to admit he could not.... To save money he started offering help at the flop-house and the tavern under it. The landlord, Berick, gave him the odd job and Fleck proved reliable and efficient - he might not be the strongest or biggest man but he is well capable of carrying his share quickly through the town. 

He had learnt from the master not to ask questions, to keep out of sight and that showed its reward - Berick and his friend the Smiler now use Fleck regularly to transport things quickly through town (also at night....). Fleck is hates this much less than his previous job but that is not high praise, he realises that he has to start moving up in the world to avenge his father's murder. He does not know yet how but he is sure that he will make Altmar pay one day....



Session #1
A Foiled Robbery in Agrigon

There's no record for the tests, but I'll do my best to remember them accurately and post them in italics along with notes. Unfortunately, I don't remember all the Obstacles and failures (especially for the tests that succeeded), but I'll try to include the specifics for next time.

Note: I'm still new to the rules, and others of us have made mistakes too. If you find any mistakes with our tests, mechanics, etc., please feel free to correct them, and I'll make a note of it for our next session.

+Tim Franzke was already kind enough to point out that our PCs shouldn't have FoRKed in their own skills for Beginner's Luck tests, but other players could still help with skills.

I'm learning a lot as I go through this, and I'm sure others in the group are too, so thank you!

Prior to the start of our first session, we came up with our situation.

Calvin didn't know Fleck very well, but they both frequented the Sloppy Unicorn, the seediest tavern in Mermaid's Row (aka the harbor district in the outer ring of the city of Agrigon), where Elion had been performing for the last, few months since his arrival to the city. They drank together, on occasion, and Calvin eventually found out that Fleck was a runner for a flop-house owned by a man named Berick who worked for a shady fellow named Smiler.

The two got to talking one night, and after numerous pints, Fleck mentioned his employers were storing something quite valuable in a warehouse, southwest in the inner ring of the city, next to one of the trade houses.

Calvin knew Fleck wasn't earning much of a living working for Berick, and after more drinking, Calvin convinced Fleck to rob his employers blind. Elion, who was acquainted with the two, overheard them and was invited to take part in the heist as well for a part of the cut.

Thus, we find our characters at the Sloppy Unicorn one evening, figuring out what to do.


Medieval Port by Kurobot
Source: http://kurobot.deviantart.com/art/Medieval-Port-438458531
Image used without permission.

Reconnaissance

Elion, Calvin, and Fleck needed to do some reconnaissance, so they split up. Elion, Calvin, and his pet dog, Stewart, took a walk along the ten foot high walls separating the outer and inner rings of the city, while Fleck investigated the warehouse solo.

Elion and Calvin tried to figure out where the city guards patrolled, when they rotated shifts, and where there was a clear enough opening for them to hop the wall once they had the stolen loot.

Elion took his time observing, and they finished their reconnaissance much later than expected (around 1am). His keen sight helped, as did Calvin taking watch around the corner and whistling for anyone approaching. The good news was that they found an opening that lead to the Merry Lou - a part of Mermaid's Row where the nobles tended to frequent. The bad news was that many nobles were known to pass through the opening, and it was roughly a twenty minute trek from warehouse.
Elion tested Beginner's Luck for Observe with help from Keen Sight (+1) and Calvin (+1). Result was a failure.
Edit: I believe Elion also got +1 for taking his time (thought it was still a failure), however due to Care of the Eternal, Elion actually should have gotten +2. Many thanks to Tim again for pointing this out! 
Meanwhile, Flek spent the entire night staking out the warehouse from outside. He found out that the guards changed shifts every two hours. At night, there were four guards (two outside - one in front, one in back - and two inside). During the daytime, there were eight guards. The last, nightly shift change took place an hour before sunrise. 

Not all the guards were noble; some had been recruited from the poor districts and some were hired from the Society of Sellswords. One of the sellswords, Archimedes Pail, was in charge of the guards overseeing the warehouse. He was a plain and simple man with at least two weapons on his person at all time.
Fleck tested Beginner's Luck for Observe. I believe he FoRKed in Inconspicuous (+1). Result was a success.

Plans and Deals

The next afternoon, Calvin, Elion, and Fleck met up at the Sloppy Unicorn to discuss their plan before Fleck had to leave for his day job.

Fleck suggested stabbing one the guards with a knife and sneaking in through the back, but Calvin and Elion disagreed. Elion figured he could provide a distraction by entertaining the guards with music, wine, and women (provided by Mag, the proprietor). Fleck saw no logic in Elion's plan, and they each tried to persuade each other to go with their plan. Calvin liked Elion's idea more and took his side. In the end, it was Elion's way or the highway.
Fleck and Elion tested Persuasion against each other. Since neither had Persuasion, it was a Will vs. Will versus test. Calvin helped Elion by taking his side (+1). Fleck had 0 successes; Elion had 5.
Side note: we were actually unsure of this and later posed a question in the BW G+ Community and found out we did it right. 
Edit: I should also mention that Mag is a stubborn, hardheaded woman who resembles Bette Midler. Her husband was a sailor who drowned after a run-in with Orc pirates, and she's been the sole proprietor of the Sloppy Unicorn ever since.   
Fleck caved and left for his day job, while Elion approached Mag to convince her to help. He had a pretty good standing at the Sloppy Unicorn and had been one of the best performers she'd had in ages. Elion even had his own, VIP table with his name carved into it and an actual tablecloth. When Mag was in an especially good mood, she'd even decorate it with a candle, and sure enough, a candle was lit at their table. Elion thought it would be a piece of cake convincing Mag to let him bring some of her girls to the guards and tell them Archimedes paid for their entertainment, while Calvin and Fleck snuck in to steal the goods.

Elion was wrong.

It turned out Mag didn't like Fleck or Calvin, but she did like coin, so she offered to help Elion out for a 70/30 split, so long as he didn't mention her name. Elion wasn't a haggler, but he managed to talk Mag into a 60/40 split plus a week's worth of cleaning and maintenance labor on Fleck's part. 
Elion tested Beginner's Luck for Haggling with Calvin by his side and helping by suggesting Fleck works some labor (+1). Result was a failure, but Elion spent 1 fate point to re-roll two 6s and ended up with a final success.

Trouble in the Alleyway

After the deal was struck, Calvin wanted to find a couple of daggers to steal, so he and Elion left the tavern to go outside.

Elion conspicuously played his lute in the middle of a crowd to distract people, while Calvin looked around for a mark to steal from. He saw a man enter an alleyway and followed him but soon discovered it was a trap.

Another man appeared on the other side, and Calvin tried to run away, but the thugs jumped him and stole his shoes.
Calvin tested Beginner's Luck for Observe with help from Elion playing his lute and drawing a crowd (+1). He FoRKed in City-wise, Crowd-wise, and I believe Inconspicuous as well (+3). Result was a failure.  
Running pass the thug was a Speed vs. Power roll. Result was a failure.

The Delivery

Fleck was busy working at the flop-house, owned by Berick, in the outer ring of the city.

Fleck's employer, Berick, was a round fellow who typically organized workers for his boss, Smiler. Berick felt comfortable with his position and knew there would always be a boss to work for, so he may as well work for Smiler.

Smiler was a slightly twitchy man with a skinny, wiry figure and otherwise average looks. He looked bland for the most part except when he smiled. His teeth were perfect, and he was known for his smile - hence the nickname. Smiler was the type who was always quite sure of himself. He felt comfortable around Berick, because he knew Berick never groveled and knew his place. 

Blinder was one of Smiler's henchmen. He was blind in one eye and had a jar full of pickled eyeballs back at his house. He never revealed where he got them from and never spoke much, but when he did, his words were calm and collected.

Fleck was about to take off for the day, when he heard the three arguing in the next room. Fleck knocked on the door, and the arguing stopped.

Smiler told him to come him.

As Fleck opened the door, he saw Smiler, Berick, and Blinder standing over a table with a map of the city sprawled across it and a dagger sticking out of a particular spot.

Smiler told Fleck that a package had gotten through the Orc barricades and that he wanted him to pick it up from Dark Brand, First Mate of the Golden Hammer - the ship that arrived at the docks - and deliver it to Archimedes Pail at the warehouse that same night. 

Smiler stressed the importance of not opening the package and delivering it as quickly as possible without any detours. 

Fleck nodded and made his way to the Maven Docks.

Very few ships typically make it across the Kysh Sea due to the Orc embargo, so many people were surprised to see the Golden Hammer arrive. Fleck immediately noticed that the sails were tattered and the ship had many broken sides. It mostly came through on its rowers when it slowly entered the harbor.

Fleck also noticed that the eyes of the crew looked dead. The men looked completely broken, like they'd been through hell.

Fleck sought whoever was in charge, telling them he was here for the package, and First Mate Dark Brand, a fairly small man, let him aboard.

The interior of ship was even worse. The crew was huddled in a corner, not trying to leave. Fleck thought he heard someone crying. Someone hung upside down from the mast, their skin rotten with flies buzzing around and birds pecking at them.

It was a horrible sight which truly terrified Fleck.

They reached the former captain’s quarters, where the windows were broken, maps were tattered, and everything was in disarray. Dark Brand grabbed a small, scroll case and handed it to Fleck.

Fleck took it and thanked him, before he took his leave. He cautiously walked backwards, all the way to the exit, and saw that the entire crew was now leaving single-file and heading toward the brothels.

Fleck gingerly made his way to the warehouse to meet Archimedes. There were four people inside. The guard stationed out front stopped him and said, “State your business.” 

Fleck said he had a package for Archimedes, and the guard let him through

Archimedes’s office was upstairs with a balcony that overlooked the main warehouse. Fleck greeted Archimedes and handed him the parcel.

The sellsword opened a desk, placed the scroll case inside, and locked it with a big key attached to his belt before dismissing Fleck who made his way back to the Sloppy Unicorn.


A Foiled Robbery in Agrigon

Calvin, Elion, and Fleck finally rendezvoused, and Fleck still looked terrified from what he saw aboard the Golden Hammer.

Calvin asked what was wrong, and Elion jested about how Fleck heard he was to work for Mag for a week. Fleck raised an eyebrow, and Elion told him about the deal they struck with Mag. Fleck was clearly irritated but shook his head and said that wasn't why he looked terrified. He proceeded to tell them everything that happened with his last job, and the three decided they needed to rob the warehouse as soon as possible.

Elion asked Mag if her girls were ready, but her mind seemed scattered. She kept staring at some of the crew members from the Golden Hammer with a worried eyes. Elion asked what was wrong, and Mag said, "Forget about it, pay no attention. These girls could use a break tonight. Go take care of the job."

With everything in place, Calvin, Elion, and Fleck went ahead with their plans. 

At the warehouse, Calvin and Fleck stayed back, while Elion sauntered toward the front guard playing his lute and leading Mag's girls. The guard did a double-take and looked wide-eyed before calling the the other guards from inside. 

Elion tried to persuade the guards that Archimedes hired the girls for them and that he was to play music for entertainment. He also held up a couple of bottles of wine and grinned widely. The guards were rather suspicious but agreed to let the girls inside and have fun with them, but Elion had to remain outside and they were to take turns.
Elion tested Beginner's Luck for Persuasion with a +1 situational modifier from having the girls and wine with him. Result was a failure.
Elion played his most joyous tune, a song of merriment, and created wonderment for the guard situated outside. Meanwhile, Fleck came out of the shadows, slit the guard’s throat, and moved his body the corner. Calvin and Fleck proceeded with plan B (Fleck's original plan) and went around back to take care of the other guard in the same fashion.
Elion tested Song of Merriment. He FoRKed in Sing and Musical Instrument (+2). Result was a success, forcing the guard to test Steel for Wonderment. He failed.
Side note: Calvin and Fleck were hiding in the vicinity and should have made Steel checks too, but that didn't happen. We could say they were far enough away and not in Elion's presence, but in truth, they probably would have heard the song and had to make Steel checks as well. 
There was no Knives test on Fleck's part; rather, the GM automatically let Fleck slit the guard's throat after the guard failed his Steel test.
The guard in back spotted Calvin who sheepishly said he was lost and looking for the temple. The guard looked worried and clearly didn't believe him, so he went inside and shut the door.
Calvin tested Beginner's Luck for Persuasion. Result was a failure.
Fleck signaled to Elion to go through the front, and Elion proceeded to do so. Two of the guards were busy fornicating with the girls, while the third started mentioning they had intruders and told Elion to leave immediately. Elion tried to persuade the guard that he was merely checking on girls as instructed to make sure they were OK, but he failed, and the guard started calling on Archimedes loudly.
Elion tested Beginner's Luck for Persuasion. Result was a failure.
At that point, Elion panicked and ran forward with a poor quality dirk drawn (which Fleck let him borrow) and tried to stab the guard. Calvin and Fleck simultaneously ran in to help, but Elion's self defense training didn't help him that time.
Elion tested Sword with help from both Calvin and Fleck (+2) and spent a persona point (+1). Result was a failure.
Everything was a blur afterward, and when Calvin, Elion, and Fleck finally came to, they were all tied up inside the warehouse. One of the guards punched Elion in the face a few times for fun, while another guard rushed downstairs and was freaking out, yelling. 

Archimedes was dead.


End of Session #1


Artha

Beliefs

• Elion earned 2 Fate for beliefs #1 & #2
• Calvin earned 1 Fate for belief #1
• Fleck earned 1 Fate for belief #2

Instincts

• Elion earned 0 Fate
• Calvin earned 1 Fate for instinct #2
• Fleck earned 0 Fate

Traits

N/A

Humor

Elion earned 1 Fate

Right Skill, Right Time

Elion earned 1 Fate

Embodiment

Fleck earned 1 Fate

Moldbreaker

N/A

Personal Goals

N/A

Workhorse

Elion earned 1 Persona

MVP

None yet

Deeds

N/A

Totals

Elion earned 4 Fate, 1 Persona
Calvin earned 2 Fate
Fleck earned 2 Fate


Grief Advancement

Lastly, Elion witnessed Fleck slitting a guard's throat right in front of him, so that's Ob 5 for Grief. Elion's Grief is B4, so that earns him a Challenging mark.



Burning Wheel is definitely a crunch, but I knew that going into it and honestly had a lot of fun playing the game and learning the rules. Writing this AP, I've gone through all the PCs and have been reading through the rule book non-stop, so I definitely feel a lot more comfortable than I did when I first started. Still, there's a ton more to learn, and it'll probably take a while for me to become fluid with everything, but I'm excited to keep going. I enjoy trying out new games, and even though I'm generally not one for crunch, this game has me strangely hooked.

I don't know when we'll play again, but I really hope we continue. If we do, you can be sure I'll post more APs. 

In the meantime, I have many others to write, so keep checking back and thanks for reading. Until next time!

Wednesday, February 11, 2015

AP (ID) - The Vandern Derelict Session 02

Last week, +Adrian Thoen ran another action-packed session for his new, PbtA game, Impulse Drive. Three more players joined in this time for a full party of five. There were spaceship shenanigans, plenty of deceit, hostile pirates, swarming aliens, and a mission complete.

Here's the AP for Session 01 in case you missed it!


Impulse Drive
The Vandern Derelict

The Cast
The Space Master

+Adrian Thoen is our grand Space Master (SM) - the equivalent of an MC or DM.


The PCs

Willem, the Sage (played by +Radioactive Bears), is a tech-savvy human with a heightened, intellectual curiosity and a distaste for med bays. He's the chief, operating technician of the Nothung and has teamed up with Vex out of necessity to better withstand the dangers that most jobs bring - at least the ones that offer decent pay. Still, it's barely enough to cover the costs of maintaining their ship and paying back their loan.

Vex, the Tempest (played by me), is a proud, regal, humanoid lion from the planet Ryal III. He is the last of his kind, as far as he knows, for his pride and kin were destroyed by the Ragi, a strong but inferior race of lizardmen who saw the Ryalians as a threat. Vex has sworn to destroy them at all costs and regain his rightful status. He's distrustful of most beings but has actually found a dependable, if often frustrating, partner in Willem. He might even dare to call him a friend one day!

"Rek" / Tarnar Ekk, the Warhorse (played by +Trenton Kennedy), is a stalwart, human protector whose highest priority is to protect Koe. He's fit and muscular but not overly huge. He usually looks somewhat bored and is a bit reluctant with his actions, but he's not unfriendly and finds some things amusing. He's fairly private, reveres free people, and cannot eat anything organic - plant or animal. Instead, he lives off protein packets that resemble gruel. Lately, he's been getting more impatient with Koe and is sick of traveling so often.

Koe, the Outsider (played by +Deanna Nygren), is a tree-like alien of the Desidua race. She's fairly big and made primarily out of green and dark brown wood with spindly branches for limbs. Like all Desidua, she is gender neutral but can personify herself to fit a certain gender - in Koe's case, she like to sway her hips. While the Desidua tend to spread their roots out to other planets, Koe is counter-culture and doesn't want anything to do with that. She can regrow, tends to speak slowly, and in general can't really communicate too well.

Ismail "Smiley" Akami, the Scoundrel (played by +Johnstone Metzger), is a tall, dark, and handsome, Iranian Han Solo. He's friendly, ostentatious (wears lots of jewelry), tells preposterous stories about himself, and has many secrets. He owes money to the Calidar Syndicate and is obsessed with an ancient, alien civilization, the Zordaxi, that have long passed on and are immune to the parasitic Durak. Smiley has a gold orb/communication device that the Calidar Syndicate stole for him which lets Smiley locate/communicate with the Zordaxi. Smiley also possesses amounts of smuggled, synth coke which he's hidden away aboard the Nothung.


The Ship - The Nothung

Stats

+1 Helm (controls and systems for flight, navigation, and maneuvering)

0 Tactical (control sensors, communications, weapons aside from basic, short-range weapons that deal 1 damage)

+1 Engineering (monitoring ship's vital signs, controlling onboard systems i.e. life support, shipboard communications, rerouting power from one system to another, fuel reserves, and faster than light travel via an Interstellar Drive)

-1 Drive (all basic Drives start at -1 and can be upgraded at a later time)

0 Rep (starts at 0; represents how well known you are and what you're known for)

Interstellar Drive

Simple, sub-space drive

Secondary Systems

• Medbay
• Ram scoop
• Flak mines (proximity mines used for setting traps or behind a fleeing ship to provide cover and avoid pursuit)


Session 02

Part A
Dinner, Durak Infestation, and Deceit

Shortly after renegotiating a deal with Varenia Drake and agreeing to revisit the derelict ship, Willem and Vex decided to expand their crew so that they would stand a better chance against the Durak.

Vex found an old acquaintance of his, Smiley, while Willem recruited Rek and Koe on Vandern IV. Together, they boarded the Nothung and set a course for the derelict ship, where Varenia instructed them to destroy the terminal they got the data files off of and record it as proof. 

A weird smell emanated from the mess hall, where Rek warmed up his protein packets. Willem was highly curious and tried some of the gruel but almost threw up.

"How could you eat this?" Willem asked. 

Rek respected his resilience, and Willem promised to make it better. 

Meanwhile, Vex came in and thawed out some raw, frozen meat which he gorged on, forcing Rek to almost vomit and take the rest of his dinner to his room.

Soon, a warning went off throughout the ship, indicating a drive malfunction. Koe and Rek went to check it out. 

An amber light was flashing from one of the terminals. Koe sprouted her spindly, feely branches to investigate and found that they were extremely hot. A nearby, flat, yellow, rectangular panel with a fire symbol - the equivalent of a fire extinguisher - was available to cool the systems down. Koe grabbed it and felt out the warmth before ripping the panel open. Inside, she and Rek saw frayed and damaged wires with juvenile Durak crawling around them. 

Rek communicated the problem to the rest of the ship and figured out that a certain, chemical compound could be used to eradicate them, but the process would take at least an entire day. Willem rushed in with a ready terrarium, eager to scoop them all up. Vex, who remained at the bridge, blamed Willem for the infestation and told him to destroy them. Willem replied that he would, but it was a crude lie which everyone caught but Vex, though no one told him otherwise.

Koe helped Willem gather them up quickly. The Sage didn't quite know where the best place to store them would be, but Smiley shared his expertise and suggested glass containers would work the best. He then said they should scour the ship for more, but it was really just a cover story to look for more places to hide his smuggled goods without drawing suspicion. 

Vex checked the scanners for more parasites and saw the Durak moving toward the mess hall. He told the crew, but Willem tried to assure him everything was fine and that the scanners weren't working properly. He secretly asked Smiley for his help in securing the Durak, and Smiley publicly offered to check the mess hall anyway. He then successfully changed the sensor systems to fool Vex into not seeing them anymore. Willem again assured Vex that everything was taken care of, but Vex still blamed Willem, although he was utterly confused.


The Vandern Derelict by Adrian Thoen

Part B
Return to the Derelict

The crew was just hours away from reaching the derelict ship, when an ugly, worn, box-like ship came into radar. It was the same, Black Mandible pirate ship that attacked the Nothung after the first expedition to the derelict ship. The only difference was that Maria Velez didn't hail them this time; they were going to the same destination.

Vex scanned the pirate ship and found it's greatest strength was its midrange plasma cannons. The crew of the Nothung had two choices: play it safe and potentially lose the race or take a risk and gun it through the asteroid field. The latter choice was the unanimous decision, and Vex sped on through but not as neatly as he hoped. After squeezing through a narrow opening between two asteroids, the Nothung came out ahead but lost half of its ram scoop in the process.

Once they arrived at the derelict ship, the crew members changed into their vac suits and entered the ship. Vex suggested taking a single flak mine to destroy the terminal after wiping it clean, and Koe was in put in charge of carrying it.

Everyone decided to go in sneakingly toward the console room and were faced with two paths. Vex wanted to take the long and safe route to avoid passing through zero G, but the rest of the crew wanted to take the faster way. 

Smiley set an example by gracefully leaping across the gap without a problem. Koe grew her tree-like body to get across. It wasn't too stressful of a process but certainly not as graceful as Smiley's. Rek leaped forward to grab onto her and felt he was going to crash, but Smiley helped out and kept Rek from making much noise. Instead, Rek slammed into Smiley and knocked the wind out him. Vex originally wanted to take the longer, safer route given his zero G phobia, but Willem tied a rope between them and Vex succumbed. He turned around and unleashed a psychic blast to propel them across. Koe reached out to grab them, but they teetered out before reaching her. Rek stepped in to help Koe reach them, and as he yanked back hard, the sudden shift from zero G to gravity made Vex's stomach churn.

Meanwhile, Smiley went on ahead, and the crew received a signal from the Nothung that the pirates had arrived. 

Willem had a plan to deal with the Durak and stayed back for a moment. He used the industrial drill he got from Varenia Drake to create an intermittent burst of electricity to draw the Durak to one location. Vex yelled at him to hurry up, and the pressure helped Willem speed things up. They heard a cacophony of Durak racing toward the noise, and Koe, Rek, Vex, and Willem quickly ran followed Smiley. 

The console room was almost the exact same as when Willem and Vex left it; the gravity inside was still reversed. 

Smiley ran in, grabbed onto a rung on the floor (which was now the ceiling), hung upside down and dropped down to get to the computer terminal which was shut down. He turned it on and saw the looping video of Varenia Drake and Maria Velez taking a selfie and implying that they may have been romantically involved. Even after everything Willem and Vex uncovered from the data file, they were still unsure whether the women were at odds with each other or working together.

Nevertheless, Smiley began downloading the info onto his data pad without the crew's knowledge. He lied and said he was performing a complete wipe while showing them a fake status bar. He knew the actual deletion process would be super quick, but the download took time.

Echoes of pirates engaging Durak in the distance were growing louder, and the crew knew that trouble would soon find them. 

Rek ran toward the nearest T intersection and took the lead in securing a barricade. Vex joined him and began moving things to help out. 

Smiley's download was at 50%, and Willem heard the sound of his device blowing up.

Rek reminded Koe about the flak mine, and Koe stammered, unable to talk well. 

The download was at 60%.

Willem had a plan in mind using the maintenance conduits and pulled off a panel, but he encountered a Durak crawling inside. It turned to him, and Willem tried to close the panel in time but barely made it. 

Koe saw what Willem was doing and found another maintenance hatch to try the same in an attempt to help. She, too, saw several Durak that advanced on her but managed to slam it shut quickly.

The download was at 80%, and the Durak were trying to bash through the panels.

Willem set the flak mine on a fifteen minute timer, with a remote detonator as well, and quickly opened the maintenance conduit again to set it in place, but the Durak jumped onto his visor before he could close it. A sharp beam of light appeared from the adjacent room, as Smiley shot it dead with his laser pistol. Unfortunately, the Durak already had its claws in Willem and did some damage.

 Back at the T intersection, several human pirates came around the corner along with a tripedal species with strange tentacles. Rek drew his shotgun at them and yelled, "Stay put! Do not come closer!"

Smiley's download was 95% complete.

Vex stood next to Rek and drew in a deep breath before unleashing a tremendous, intimidating roar to scare the pirates off.

As the tentacle creature began running off, Vex noticed it had reptilian features underneath and realized it was a Ragi - his sworn enemy. Without any hesitation, Vex drew his assault rifle and unleashed a torrent of energy lasers at it, killing it while overheating his gun.

One of the other pirates freaked out and lobbed a grenade. Rek threw Vex on the ground and took the grenade himself, using his energy shield to save them both. He stood up and showed off his grenades, and the pirates high tailed it out of there.

Back in the console room, Smiley's download was finally complete, and he quickly deleted all the files before jumping back out of the room slick and gracefully. 

The flak mine wasn't set in the maintenance conduit, but it was still set to detonate and would take out the terminal either way. 

The crew began running back toward their ship with Vex in the lead. Rek stayed behind with his shotgun to ward off the oncoming Durak.

While running, Willem scanned the corridors to find the shortest route, and Vex used his psychic abilities to clear various crates and other debris from their path. The rest of the crew followed. At one point, Rek saw several Durak emerging from a ceiling panel near Koe and shot them clean with his shotgun.

They reached a closed, operable door which was electronically locked and needed to be hacked. Smiley took the lead, and Willem calmly explained to him a series of technician overrides. Together, they opened the door and made it look incredibly easy.

At the same time, the human pirate that lobbed the grenade appeared out of nowhere and rushed past them, through the open door. He was clearly running from something, and as the crew looked back, they stared at a swarm of hundreds of Durak in the distance, covering the walls, floor, and ceiling. The crew was staring into the abyss.

Koe and Willem were shaken. Rek developed a new foible and vowed to destroy the Durak. Smiley also developed a new foible and would always make sure he was better armed. Vex, unfortunately, was already terrified of the Durak and filled with a bitter hatred for them. He broke down and ran away like a scaredy cat, revealing his weakness. Instead of having a phobia of the Durak, his new foible was to turn and run whenever he saw the Durak. In fact, he bolted out of there so fast that he outran the fleeing pirate and was the first to make it onto the Nothung.

Back on the derelict ship, the crew hung back behind the door, as Rek threw two grenades at the swarm to take a whole bunch of them out. Willem hit the latch to close the door shut, and everyone made it onto the Nothung safe and sound with the Black Mandible pirate as their new hostage.


End of Session 02


What fate will befall the pirate hostage?
Will the crew of the Nothung finally get paid for their job?
Will they find out more about Varenia Drake and Maria Velez?
Finally, what future jobs, troubles, and dangers await the crew?

Session 03 is set for today, so we shall play to find out!