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Monday, August 25, 2014

TGW - DW, Lady Blackbird, Possessed Priests, Products, and More

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This past weekend was very eventful, from the Doctor Who season premiere to playing a third DW session and trying out Lady Blackbird for the first time. 

PbPs are blooming on GotEXP, I got some fun artwork done, and I have some new products that I'm pretty excited for. 

Time for This Geek's Week!


APs, Hangout Games


Dungeon World

Several days ago, I posted the AP for Session 1 of the DW campaign, Into the Desert, that I'm playing in over G+ Hangouts. I also created a pretty cool map with a lot of blanks, as is customary with DW.

We met even earlier on Sunday, due to scheduling conflicts, but we still had our usual, three hour session that went really well.

Our group spent most of the session fighting rogue, female bandits, posing as followers of Zawa, in a different part of the cave where we fought the giant scorpions. Yaygo immediately ran off and refused to join the fight due to his moral quandaries over invading someone else's home, especially when we promised not to unsheathe our weapons. Elohïr got on his case about it, because we had no choice but to defend ourselves. The rogues attacked us! Elohïr and Lux killed a portion of them and chased the rest out of the cave and into a sandstorm. Elohïr and Lux caved the place in and everyone met back in the bandits' hideout, where Valerius had converted some remaining heretics to see the light of Zawa. The unconscious woman, who Valerius healed last session, came to and displayed strange, magical powers. Objects levitated around her, she tried affecting Valerius with a calming spell, and she then turned invisible and ran off. We found a locked, treasure chest that was trapped, so Valerius had the converted heretics open it. Inside, we found 100 coins and a map with a new landmark, one of the last, living trees in the southland called Spirit Wood. It's cursed with poisonous fungi that drives elves feral and turns them into savage, mindless beasts. Finally, we left the cave to chase down the rogues' leader, Minerva, and the rest of the bandits who we suspected would steal the gold collected from the Harvesters. We braced the sandstorm, reached the Harvesters, and finished the session in a final battle between Yaygo, Elohïr, Lux, and the remaining bandits. Minerva tried to escape, but we called her out to come fight us, and the session ended on a cliffhanger with her about to attack.

Overall, it was a great session. The fight scene didn't feel as smooth as our battle with the scorpions, perhaps because there was a bit more confusion in terms of positioning and who was attacking who, but we had some interesting scenes. I felt there were a few, minor hiccups that could have played out better, but that didn't take away from the overall fun of the game. After all, I believe GMs and players learn more with each, new session they play.

The AP for last week's session is almost done and will be up soon, and I'll get the one for the third session up as well before the next game.


Lady Blackbird

The usual, Torchbearer game I play later in the afternoon on Sundays was cancelled again due to one player not being able to make it. It's been three or four weeks since our group played, and I was set on playing anything, so I suggested playing Lady Blackbird instead. I never played the game before, and +Lloyd Gyan loves running it, so we were fortunate enough to have him run it with some of us once again. 

Immediate reaction - I freaking love this game!

I played with +John Evans, from the Torchbearer game, and one other player who had never played Lady Blackbird before, and we had a really great time playing a one shot that lasted almost four hours.

We had Naomi Bishop, Kale Arkam, and Snargle, leaving Lady Blackbird and Cyrus Vance as NPCs. Highlights included: a violent escape from the brig; disguising ourselves in Imperial uniforms and bluffing our way through the Hand of Sorrow; distracting officers and knocking out Captain Hollas to rescue Lady Blackbird and Cyrus after hearing morse code and deciphering that they've been recognized; trading a pistol with topaz, gold inlay, and a sapphire laser sight for fuel on Haven in a noir scene, where Snargle also set a dinner date with Janet Heelum, Goblin P.I.; Kale reacquainting with his brother, Tobias the Serpent, in the seedy underground in search of an antidote for Cyrus and Lady Blackbird; Naomi, Lady Blackbird, and Cyrus being captured by Xavier Firefly, Naomi's old slave master, and Naomi unable to punch through him after he spontaneously combusted like the Human Torch; Kale, Snarge, and Tobias finding the pirate king, Uriah Flint to storm Xavier's pit-fighting arena to find their captures friends; and a final stand-off between Xavier and his guards while escaping the arena and getting Uriah Flint to quickly marry Lady Blackbird.

The ending was a bit rushed, since some of us ran out of time, but overall, it was an immensely fun game and proved twenty times easier than any PbtA (Play by the Apocalypse) game I've played. The rolling mechanics are similar to Mouse Guard and Torchbearer (roll d6s with 4, 5, and 6 being successful) but still unique in that traits and tags add to the dice pool, and you can add dice from a personal pool that only replenishes after a Refresh scene in between major parts of the game. Total successes are compared to a difficulty score. If you succeed, your action goes as planned. If you fail, you get any dice back that you pulled from your personal pool plus one more and a potential condition. There's no HP to track, and you can't really die in this game, since you can get rid of one condition during a Refresh scene (including the dead condition). Earning XP by hitting Keys is an extremely easy and straightforward process. The GM really doesn't plan anything; they just ask a whole bunch of questions and run with the players' answers while providing obstacles and setting difficulties for actions. Finally, the steam-fantasy setting provides plenty of flexibility. Our game had some high-tech, steampunk flavor, noir scenes, fantasy magic, and a gladiatorial arena reminiscent of Ancient Rome.

Even though this was a one-shot, I'm hungry for more and would be down to play this game again in a heartbeat. I'm also fairly confident I can run it after just one session, so I brought it up again on GotEXP. I wanted to run it almost a year ago as a PbP, but nothing came of it. Now that I've played it, I'm bringing it up again. Two players have expressed interest so far, so if you're looking for a Lady Blackbird PbP, look for the Game Creation/Recruitment threads on GotEXP!

www.gotexp.com



GotEXP and PbPs


226 SoY 3443 (Adventures on Dungeon Planet)

The PCs are preparing for the arrival of Jaxx and his crew. B-T, the beat-boxing roboBard, and Rosalina, the alien Mutant, ran into some Grenba Orko (Emerald Orc) priests of Pu'scha, Herald of Omens, that were possessed by an excommunicated priest of the Arena who's allegedly traveling with Jaxx.

Ni'blu, the gnome mechanic, gave Howard, the Engine of Destruction (factory designation Droid Mall Inc. Limited Edition Killbot 4000 Heavy Weaponized Reinforced Self-Repairing Liquidation Droid XLE), more information on a Gobloid in Jaxx's crew equipped with an arachnoid, cybernetic system.

Finally, a new player joined the game who'll be playing Lerin, a human Psion. He sees the Grenba Orkos priests as heretics and has been targeting them all around Earth-3. I'm about to introduce Lerin to the game, and we're still waiting on another, PC to join in named Jimbo, the human Earthling.


The Caverns of Baal-Harrir (Dungeon World / Number Appearing)

Down in the sewers, while en route to the kobolds, an undead husk thing named Trolthep the Immortal asked Nok to give back the dagger that Skitch, the Ratkin Mastermind, stole in exchange for a favor. Chief Nok didn't understand Trolthep and chose to take him out so that Trolthep didn't alert the kobolds they were coming. Nok and Klopp, the Hobgoblin Barbarian, killed Trolthep and the party continued further into the sewers, where they're now on flatter ground and making camp before finally storming the kobolds' lair.


Aetheron (Dungeon World)

This game is starting to see action again, but we're still on two different scenes. There's a flashback, where everyone is helping ZoR, the Ettin Wizard, take control of a manticore they shrunk down to the size of a dog via a ritual. There's also the present scene, where the party is investigating the basement of a high-end tavern after discovering spider eggs and seeing a premonition (thanks to the Druid), where an NPC hireling in their party is actually a werespider and leading a horde of giant spiders to infest and destroy the floating city.


Grim City of Dis (Grim World / Dark Heart of the Dreamer)

I'm not involved in this game anymore, but I haven't seen any in-game action since the August hiatus. I'll have to catch myself up with what's happening, and if there's any development this week, I'll write about it next Monday.

Sagas of Mahr-En (Dungeon World)

I still haven't pulled this game out of it's hiatus, but I'm really going to try this week. Out of the four players, only 2 (maybe 3) are active enough to want to keep going. This game is in the middle of a long quest to imprison a cursed, bone wand beneath a temple dungeon, so that a great, demon god and his progeny don't get their hands on it. It's currently on Session 4.

If you want to join in the fun, leave a comment, send me a message on G+, or sign up on GotEXP and check out the Sagas of Mahr-En (SoME) threads.


Lady Blackbird / Tears of a Machine / Undying (Game Creation/Recruitment)

These games haven't started yet, but their GMs are trying to generate interest and look for players who are interested.

I proposed running either Lady Blackbird or Tears of a Machine via PbP if at least three players are interested. Max number for either game is five. If you're interested, comment, send me a message on G+, or sign up on GotEXP visit the Game Creation/Recruitment  threads.

Also, another player/MC, Dean, is trying to recruit players for Undying, a PbtA vampire hack. Here's the link the thread if you're interested.



Artwork and The Prophet on DriveThruRPG


I didn't get as much artwork done as I wanted to this week, but as I mentioned above, I started working on a pretty cool map for the live, DW game, Into the Desert.



For the DW campaign, Into the Desert


You might not be able to zoom in and see the names, so either check out the AP I posted for Session 1 of the game or click here to see the map directly.



Aside from that, remember the cover art commission I did a little while back? The DW playbook, The Prophet, by +Damian Jankowski is finally up on DriveThruRPG, so check it out! It's an awesome playbook that lets your character manipulate fate and use it to your advantage with plenty of room for customization, whether you want to play a psychic detective, a seer, fortune-teller, or more of a prophetic, cult leader.

http://rpg.drivethrustuff.com/product/134193/Dungeon-World-Playbook--The-Prophet?


"The Prophet" title text not included here.


Finally, I forgot to mention that the ViewScream game I'd scheduled for this past Friday didn't go down again. Unfortunately, two of the players couldn't make it, so I'll try to host another game this week. I did create some cool, custom overlays in Photoshop, though, to upload to the Hangouts using the toolbox. +Robert Ruthven helped me test them out in the Hangout, while we were trying to recruit last minute players. Check it out!


Background filter from an image found on Google.
Text, Bridge bar, and recording dot by me.




Rewards, New Products, and Indiegogo


First off, I received a set of dice compliments of Silver Gryphon Games for their July Creativity Contest, so that was an awesome start to the week. I requested blue dice, and they even threw in an extra d6! If you're reading this, thank you very much!





I also purchased a few products this week thanks to some prize money I won for the Mystical Map Competition in the Library of Gaming Maps G+ community. Of course, the real thanks goes to +Gremlin Legions for holding the contest and being truly awesome!

One of the first products I picked up on DriveThruRPG is a mixtape-inspired anthology of short games called Indie Mixtape: Volume 1, where proceeds are going to help several members and game designers of the indie gaming community facing medical problems or challenges that are putting a strain on their resources. 

I haven't checked the games out yet, but there are some awesome names I recognize in there (including +Gremlin Legions), and it's for a good cause.

Some other game designers I recognize (and am excited to see their game) are: +Eric Nieudan, +Jason Morningstar, and +J. Walton. I'm really excited to check out all the games and become familiar with some other designers too.

One of the recipients of the proceeds includes +Jackson Tegu, who I mentioned created the short game, Fall of Electricity: the Grunge Era, which you can receive with the album (feature band member and game designer, +Ross Cowman) by preordering it on the band's website: http://fallofelectricity.bandcamp.com/ 


Other purchases included: Unframed: The Art of Improvisation for Game Masters from Engine Publishing and the Machine Age for Ferguson [BUNDLE] from Machine Age Productions (featuring Amaranthine: Romance, Vendetta, Forever; Farewell to Fear: A Progressive Post-Fantasy RPG Regular; Flatpack: Fix the Future; Maschine Zeit Regular; and Apotheosis Drive X - Fate-Powered Mecha RPG SD MIX Regular). After running Tears of a Machine, I'm especially excited to read Apotheosis Drive X. I know two players from the Tears group who have it, so many we'll end up giving that a try, who knows?

Finally, I also purchased a hardcopy of Johnstone Metzger's new Monster Manual for DW, Terrors of the Ancient World, featuring monsters created by Johnstone for his Patreon and illustrations by Nathan Jones. As a Patreon supporter, I got a great discount on the book and only need to pay for printing and shipping. I'm a huge fan of Johnstone's work and I'm doubly excited for this new book. Johnstone is also the author of the pulp, sci-fi spinoff of Dungeon World, Adventures on Dungeon Planet, and he's written a plethora of fascinating adventures for DW.

Heck, I was all set to run Knives in the Dark this past Sunday, if our Lady Blackbird game didn't go through!

I highly recommend checking out Johnstone's website, Red Box Vancouver's Blog and his other products on DriveThruRPG.


OH! There's one last promotion I almost forgot about! +James Raggi and +Rafael Chandler have created a badass-looking adventure for Lamentations of the Flame Princess. It's a 64-page, hardcover adventure called No Salvation for Witches and it's Pay-What-You-Want. That's right. Pay-What-You-Want with shipping cost not included.

The Indiegogo campaign has only 10 hours left, so if you're looking for a crazy, R-rated adventure to scare your players with, this might be just what you're looking for!

https://www.indiegogo.com/projects/no-salvation-for-witches-a-pay-what-you-want-book/x/8506290


Phew! I had a lot more to write about than I thought I did! 

I'd include some thoughts on the new, Doctor Who episode as well, but I might have to save that for another post. In short, I really enjoyed the season premiere and was generally happy with Peter Capaldi's performance as the new Doctor. I'm excited for the second episode this Saturday and may wait until then before posting a review of the season thus far.

Finally, in non-gaming related news, my youngest cat, Trinity, turned a year old a few days ago! I'm not a parent, but as a pet-owner, I see my cats as kind of/sort of like children perpetually stuck between two and three years old. Anyway, I've uploaded a total of 375 pictures of her I've taken over they year, from when she was 2 weeks old to just a few days ago.

If you like cats or just want to brighten your day with a whole bunch of irresistible adorableness, you can check out the album here:

https://plus.google.com/photos/116245899164381280330/albums/6050903517590516337?authkey=COfys9u2_fW5IA

With that said, I'm out. Keep gaming and keep having fun! Until next time!

Monday, August 18, 2014

TGW - DW, PbP Revival, New Commission, Maps, and Other Things

Captain's log, Monday, August 18th, 2014. 

Not much in terms of live gaming this week, though I played another session of DW with an epic battle (details ahead). GotEXP is seeing a PbP revival with some games, I got some new, freelance work, and only five days remain until the new, season premiere of Doctor Who! Coincidentally, it's the date of my mother's birthday, and my cat, Trinity, turns a year old. Pretty exciting stuff, at least the Doctor Who news. :P

Anyway, here's This Geek's Week.


APs, Hangouts, and Live Gaming


Dungeon World

I mentioned last week that I started playing in a live, Hangouts campaign on Sundays, but I didn't go into too much detail. I started writing an AP, but it's not finished yet, so I'll summarize what has happened so far. We have four PCs in a world that's divided by a great ocean, with one side of the world permanently in winter, while the other side is forever in summer. 

The PCs are: Elohïr, the Elven Fighter; Yaygo, the Elven Winter Mage; Valerius, the Human Priest of Zawa; and my character, Lux, the Human Paladin of Zawa. 
Elohïr and Yaygo are both exiles from their homeland and met Valerius prior to meeting Lux on a ship. Valerius was on a quest to visit all nine Shrines of Zawa, and the eighth happened to be located at the top of the mountain where the elves were from. They all set sail for the desert, where the last shrine is located, and found me on a ship. I was a crazed Paladin who lost his sanity after abandoning his ideals and old god but found them anew when Valerius showed him the path of Zawa, Queen of the Inferno and Goddess of Fire and Passion. We landed in the port city of Zawfo and fought scorpion humanoids who attacked after Yaygo's, wintery magic caused a disturbance that rose them. We discovered they had come from the last shrine of Zawa and had infested it. They had a map to the shrine which we took to begin out quest.

That's all backstory.

In our first session, we came upon an outpost with two, fake guards that turned out to be bandits named Jedino and Ronven. We found out they were with a group looking to amass riches from desert workers harvesting gold from the sand clouds. After the bandits tried to pull over on us, we took care of them the only way an evil elf, a Winter Mage, and two followers of Zawa would, and went on a perilous journey to seek out the harvesters to protect them. Turns out they didn't want our help, so we hid in a nearby cave to make camp so that we could ambush the bandits if they tried to attack the harvesters, but we found ourselves surrounded by hatching, giant scorpion eggs we thought were rocks.

In our second session, this past Sunday, we had an epic battle against the giant scorpion babies and its mother. Elohïr pulled some incredible, acrobatic maneuvers and sword attacks. Yaygo summoned his ice golem to help while ignoring danger and attacking the scorpions directly with a survival knife. Valerius kept chanting divine words and invocating rituals to bless, heal, and protect us. Lux tried to command the giant scorpion to stand down with a voice that transcends language and got his arm cut off. Later, Valerius invoked a ritual and sacrificed Lux's arm, so that Zawa gave him a new one with leathery, scorpion like skin, and tattoos of her mark running up the veins and ending in crooked fingers. 

We then explored the cave, which turned out to be in a dormant volcano, and found a pit of black liquid called Blackbond that hardens weapons and armor for a single use. We applied it to our gear, took some with us, and went back to finish making camp, after Elohïr and Yaygo discovered a fake wall of stone. Some of us leveled. 

We awoke and broke through the wall to find a tunnel, where a young boy saw us and ran away. We followed and met a woman who claimed to be a follower of Zawa. Lux presented himself, Valerius, and the elves, and she only let us come with her due to Valerius being a Priest. Deeper inside, we found a den of women (alleged followers of Zawa), and one woman on the verge of death. Valerius helped save her, but we soon discovered that the markings of Zawa tattooed on them were crude imitations and that they were the bandits we were seeking to ambush.

Now they've drawn their weapons on us, and we'll see how this plays out next Sunday. This is a rushed summary, and I really hope to post all the details in a proper, double feature AP this week.



Tears of a Machine

Earlier today, I posted the AP for Tales of the Arx Jericho, Season 1, Episode 12. In all honesty, I probably won't get Episode 13 up this week, but I'll try to get it up before the end of August or within the first week of September. 

I also started jotting down some great ideas for Season 2, which I'll most likely run after the new year. 


Primetime Adventures

In the meantime, Robert is still set on running Primetime Adventures for a few months with the Tears group. We've settled on BetaForce for our show, so now we just need to get together to create characters, figure out our setting, and hopefully start playing regularly again soon.


ViewScream

I scheduled a game to play last Friday with Robert, Mike, and my friend, Dean, who hasn't tried it yet. Unfortunately, we had to reschedule to this week, so hopefully it'll go down on Friday as planned. We're going to play The Culler Out of Space scenario, and we'll all have different roles, so that should be fun! I'm playing Bridge, Robert's playing Engineering, Mike's Weapons, and Dean is Medical. If we end up playing, I'll be sure to post another AP with spoilers.


Torchbearer

Unfortunately, there wasn't a game on Sunday again. I thought we'd have to wait two more weeks to play, but it turns out I'm not going out of town this Sunday, so hopefully our game will continue with the sixth session of Ruins of Aldornia. Man, I really need to catch up on APs for that. I simply have too many to write!



GotEXP and PbP Revival


A lot of PbP games on GotEXP have been dormant throughout August, but I'm happy to report there's finally some new activity!

The Caverns of Baal-Harrir (Dungeon World / Number Appearing)

I mentioned this game in the premiere of This Geek's Week. It's a Dungeon World game that's in its fourth session, or chapter, since this is play-by-post.

The PCs are: Chief Nok, the Orc Fighter and Chief (compendium class); Hauk, the Orc Cleric of Bish'gu Urg Der (God of the Red Pain); Klopp, the Hobgoblin Barbarian; Brudda, the Ogre Mage; and Skitch, the Ratkin Mastermind. There's also Grik, the Orc Thief in the party, but that player has been MIA, so I don't know if Grik will continue as a PC or a Hireling.

After Nok defeated the corrupt Orc chief in session 3 and took over to rule his tribe, there was an attack from a dragon that shook the caves. Chief Nok and his new, Inner Circle are currently venturing to the home of the hostile kobolds, who are allegedly paying fealty to this dragon using the Orcs' gold that the old, corrupt chief gave away to them (and which Nok and the other PCs retrieved).

We've been traveling through sewers filled with poisonous gas, and we've met an undead husk-thing named Trolthep, the Immortal. Skitch stole his dagger, and he's promising Nok a favor in return for getting the dagger back, but Nok doesn't care. The Chief says his famous words, "Nok charge!" and continues leading the others foward.


226 - Story of the Year 3443 (Adventures on Dungeon Planet)

I summarized the game in the first report of This Geek's Week, which I linked above. I went ahead and re-read all of session/chapter 2 and reworked the adventure front. I edited the dangers and grim portents to make more sense and used the monster creation guide in the book to stat Jaxx and his crew, a gang of Grenba Orkos* cyborgs. 

The hardest part was reworking the cybernetic implants I borrowed from Jeff Becker's Alterkine Player's Handbook, a D20 Future supplement, and turning them into monster moves. The amount of implants in the book was overwhelming, so I rolled dice to determine which ones Jaxx and his crew got. I may have overdid it, as each foe has about 10-11 implants, though some are grouped together and not all of them provide mechanical bonuses. Plus, Jaxx and his crew are implant addicts and over 50% cyborg, so it makes sense. 

I'd post the monster stats, but I don't want to spoil anything for the players, in case they're reading. There are more surprises that I want to share, but that'll ruin things, so I'll wait until they come up in-game before posting them on the blog.

One spoiler I will share is that there's a new PC joining the game, an Earthling, who's about to appear in-game, so that should fun! 

*Grenba Orkos, or Emerald Orcs, are a race of space orcs living on Earth-3.



Artwork, New Commission, Map Contest


I haven't been doing a great job keeping up with #dailycreative this month, though it seems others haven't been keeping up much as well. Some are on vacation, some went to GenCon, others are busy I'm sure. I've been sketching a lot of reference drawings in my sketchbook, and I just didn't bother to scan them yet. Otherwise, I have some illustrated, comic book panels I'm working on for Tears of a Machine, Tales of the Arx Jericho, which you can see at the bottom of the latest AP. 

The Prophet DW playbook will be up on DriveThruRPG soon, according to Damian, and he even gave me a sneak peak. It looks really great, and the cover art I drew for it really goes well with it. :) I can't wait to playtest The Prophet!

On that note, Damian's hired me again to create cover art for another DW playbook, The Artist. It's an interesting concept, which Damian is still reworking, and I have a great illustration in mind for it which will have a completely different style than The Prophet. 

This is unrelated to games, but I also got some freelance, animation work for the Red Cross, so I'll be returning to After Effects and messing around with motion graphics and compositing pretty soon.

Finally, +Gremlin Legions in the Library of Gaming Maps G+ community announced that my map won the Mythical Map Competition! It was a really fun project, and I want to thank everyone again who voted for it and +Gremlin Legions for hosting the competition.

Here it is, in case you can't access the link. It's titled, Adventures on Dungeon Planet: Crash on Earth-3 and the Mystical Gate to the Moon.




I actually based the illustration on the first Adventures on Dungeon Planet, PbP game I ran on GotEXP called 226 - Story of the Year 3436. The PCs crash-landed on Earth-3, ran into three tribes of six-armed apes, fought assassin vines, fought a giant basilisk, entered the Crystal Caverns, made camp in the six-armed ape Wizard's chamber, continued through and ran into an ethereal, carnivorous moleman, found the mystical gate to the moon, were transported to the moon with an azure desert, fought huge, white and purple wurms, found a pyramid that was a spaceship, got ambushed by Felidae and Felinae Moreau (Egyptian-like, futuristic cat warriors), saw a mystical coutal in the sky which disappeared inside the pyramid, and ended up at the bottom, inverse of the pyramid, below an inner pyramid housing the Cats of Saturn, and died in a TPK in a giant, pit of a prison, while the Cats of Saturn escaped.

That's a summary in a nutshell. Crazy, right?

Now, in 226 - Story of the Year 3443, the Cats of Saturn have taken over the lower half of the main continent of Earth-3.

I didn't actually intend for the PCs to end up on the moon with all that silliness, but that's what happened. Yay for Adventures on Dungeon Planet!




Kickstarter Rewards


Last week, I mentioned how I got a shirt in the mail from the Kickstarter, Fall of Electricity: the Grunge Era. This week, I got a message from Ross Cowman, one of the band members who helped organize the Kickstarter, and a link to the album, the Grunge Era. 

I really enjoyed listening to it. There are no lyrics, so it works great as ambient, background noise, but I actually payed attention the first time I listened. I can really tell each song has a story behind it even without reading the song title. Some of them sound really similar, but there are enough differences to tell them apart. If you're not a fan of grunge, you probably won't enjoy it, but I really liked what I heard. It's grunge, but a lot of the songs sound futuristic or spacey and somewhat like video game music. It's mostly upbeat with a lot of electric guitar sounds, and I found it especially invigorating to listen to while illustrating. Sitting outside on my deck with the speakers on full, sometimes it would get too loud, but that wasn't a huge issue. 

I'm glad I supported Ross with this project. He writes cool games and plays good music, what more can I say?


Now I've started playing the first song on the album, Infinite Sadness, as I bid you farewell until next week. Ironically, the song doesn't really sound sad at all.
Tapatalk on my phone is going off, telling me I should get to some PbP posts, so I'll do that and update you with more gaming stories, good news, art projects, and more next time.

If you've read this far, I thank you and commend you. Take care and keep gaming!

Monday, August 11, 2014

TGW - DW Games, New Projects, Portfolio, Goodies, and More


Despite hectic RL and family emergencies, it's been a pretty good week overall, especially for gaming.

Let's see what's going on in This Geek's Week.


APs, Hangouts, and Live Gaming


ViewScream

I posted the AP for ViewScream of the scenario I played a couple of week ago, Black Widow, Brown Recluse. The AP contains massive spoilers, so read at your own risk, or don't read at all if you want to play the scenario and remain surprised. Robert Ruthven also posted a review of the game on his blog, which I linked to in the AP. Rafael Chandler commented on G+ and loved that we enjoyed it, and Robert and I both told him we did, but it could use more scenarios. Rafael agreed and said he plans on publishing more scenarios for the game which will be awesome.

Another gaming buddy of mine is interested in playing ViewScream, so I'm trying to get a game together with him, Robert, and one other person (maybe one of the two other players who were with us for BWBR). Hopefully the game will go down this Friday, and we'll probably try a different scenario - either The Call of Kullat Nunu or The Culler Out of Space.

Tears of a Machine

I've been working on APs for Episodes 12 and 13, the two-part, season finale of Tales of the Arx Jericho, but I'm not done writing them yet. Hopefully I'll get them posted this week.

Speaking of APs, Russell Collins was awesome enough to mention both my name and Robert's in his latest Kickstarter update about the free DAISY and ePub audio book versions of the game. The audio books are 100% free on the Robot Claw Game Design website and I can tell a lot of work went into making them, so I highly recommend you check them out. The audio books are really well-paced and very easy to listen to. Not too many RPGs feature audio books, and they're especially great when you have little time to read due to constant projects or sitting through traffic. Russell is truly an amazing dude for recording these. 

In other related news, while our group takes a hiatus from the game to play something else, namely Primetime Adventures, I'm designing more Locusts and Magnas for a potential, Tears of a Machine supplement, akin to a monster manual, for the game. I mentioned it to Russell Collins, and he thinks it's a terrific idea. It'll mainly include enemies, such as new Locusts and Magnas, but I'll most likely also throw in rules for custom, aquatic SAInts, tips on marine battles, and unique concepts that came up the game I ran, like MetaTron static and ideas about Mayzor hacking it directly or using human proxies to do so. I also want to illustrate as many Locusts and Magnas as I can; I just need more time and to kick it back into full gear with #dailycreative on G+.

Over the course of the next few weeks, I'll be writing new material and designing enemies for season 2, which I'll be developing for the supplement, and I also plan on asking the G+ community  if this sort of supplement would interest them or not. I've never written or published anything like this before, so it'll be a fun, new challenge that I'm greatly excited for.

Dungeon World

Friday marked the one-year anniversary of a three-part, one-shot, Dungeon World game I ran titled, The Giant Magi and the Stag. That's the link to the AP, if you're curious. Re-reading all three parts brought back a lot of great memories, and I yearn to run another, live DW game sometime in the near future. We were going to continue the campaign, but it fell through, though I distinctly remember running a fourth session. I'll have to post the AP for that too.

Over the weekend, I got invited to a new Dungeon World campaign on G+ Hangouts. We played our first session on Sunday, and spent the majority of the game on characters, bonds, back stories, answering questions, and fleshing out the world. I'm playing Lux, the human Paladin of Zawa, Goddess of the Inferno. We also have a human Priest of Zawa in the party and two elves, a Fighter and a Winter Mage. I'll have the AP up in the next few days, so I won't spoil too much, but I will say we've got an amazing group of players with an awesome GM, and all our characters are connected and truly have a purpose for adventuring together. I can't wait for session two; this is going to be a great campaign if we keep playing.

Torchbearer

We were supposed to play our sixth session on Sunday, but it didn't happen again, sadly. We haven't played for a couple of weeks, and it seems we won't be playing for another three weeks, so I hope the game doesn't fall through completely. I know it happens, but it stinks. I'll remain optimistic and catch up with the APs in the meantime. I have so many to write!

Primetime Adventures

As I mentioned before, it looks like we'll be filling in the hiatus between our Tears of a Machine seasons with a season of Primetime Adventures. Robert will be running the game, and we're just deciding on a pitch for our TV show. David brought up an idea he had called Beta Force about a group of superheroes rising up against a super villain, Unifer, who created a new world order after a cataclysmic, nuclear apocalypse which wiped out a plethora of major cities and the previous group of superheroes, Alpha Force, some forty years back. It sounds pretty exciting, and it looks like we're all leaning in that direction, but time will tell. I'll have more updates on the game's progress.


Art Projects


I really haven't had the time or energy for many #dailycreative exercises, and I've been kicking myself in the butt for it. I got a few drawings done of Tears of a Machine characters from Tales of the Arx Jericho, and I posted up an old map I worked on for the Dungeon World PbP, Sagas of Mahr-En, in the Library of Gaming Maps community on G+.

I'll repost the ToaM drawings and Dungeon World map on here for your convenience. 

Sarah Werner ambushed by CRC scientists in an alley.

PCs & NPCs from Tales of the Arx Jericho

World of En for Sagas of Mahr-En

For future TGW posts, I won't make a habit of posting every, individual #dailycreative exercise and art project directly onto this blog. Instead, I'll simply link to my new, Tumblr site, which I'm using as a portfolio of all my artwork and animation from the past, eight years. Right now, I'm posting these images here, because I have to wait until tomorrow to finish uploading the rest of my most recent work to the site (damn picture limits on Tumblr).

I'll add a page to the blog that'll link to the Tumblr. I still have a dozen or so images to upload, but you can check it out so far if you want.

mishapolonsky.tumblr.com


Kickstarter Rewards, Cool News, and Other Goodies


Aside from Russell Collin's audio book for Tears of a Machine, Johnstone Metzger published a monster manual for Dungeon World. As one of his Patreon backers, I got a sweet coupon that'll cover the expenses of the softcover book minus printing and shipping. Unfortunately, my budget's pretty tight at the moment, but I'll do anything I can to get my hands on a copy and help support Johnstone more. His monthly, Patreon monsters are fabulous, and the book promises a lot more, including full color illustrations, which is really exciting. Maybe I'll be fortunate enough to find some commission work soon for a bit of extra cash. 


Yesterday, I received exciting news from Silver Gryphon Games telling me I dominated the July Creativity Challenge and won the drawings for two prizes. They're sending me a set of dice and a PDF of my choice, which is really awesome! I'm truly grateful for the contest, because it helped inspire and motivate me to work on my #dailycreative endeavors each day. I want to thank Silver Gryphon Games for hosting the contest and for the prizes. I haven't been able to check out any of their products yet, so I'm greatly looking forward to that as well.

Finally, I got a T-shirt reward in the mail from the Kickstarter, Fall of Electricity - The Return of Grunge. It's a music album which isn't 100% done yet, but they posted some of the recording on the Kickstarter, and I'm digging it so far. Ross Cowman, creator of the story game, Life on Mars, which I also previously backed, is in the band and was on tour in Spain a month ago with his other band, June Madrona. Aside from the album and T-shirt, one of the KS rewards was a story game called Fall of Electricity: The Return of Grunge by Jackson Tegu, though I haven't gotten a chance to play it yet. Anyway, here's the T-shirt. I'm pretty sure the album should be done by the end of August, so more on that later.




That about wraps up This Week's Geek. I wanted to catch up with #RPGaDay, but I'll try to write a separate post tomorrow. I still have APs to post for ToaM, DW, and Torchbearer, as well as more detailed accounts of the PbPs, so there's a lot on my plate. I'll get as much done as I can this week, and I'll tell you how it goes next Monday for This Geek's Week.


Take care and stay tuned!