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Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, August 3, 2015

AP (LB) - Chapter 1, Part 1: Into Darkness


"Drop your weapons and don't move, or I'll eviscerate you all with our Etheric Accelerator Cannon," Snargle said over the PA. 

The pitch black hangar of the Hand of Sorrow flooded with blue-white light after Snargle started up The Owl. 

The seven, remaining Imperial officers staggered as they rose from the ground, still recovering from Lady Blackbird's spell. They circled her and the rest of the crew, steam-powered rifles and pistols drawn. 

Naomi and Cyrus stood behind Natasha after grounding themselves to avoid being swept up by the wind. 

A burst of blue lighting appeared in front of The Owl as Lady Blackbird concentrated her magic to help the Goblin pilot out while preparing to make a run for it with her bodyguard and the smuggler captain of The Owl. 

The Imperial lieutenant, who had recovered faster than anyone else, glared at Snargle through the window of the ship. He raised his arms high, one palm outstretched, while the other hand gripped his rifle which pointed to the ceiling. Anger and hatred oozed out of every pore of his body.


(Less than an hour ago)

"Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint. 
HOWEVER, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag. 
EVEN NOW, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance. 
How will Lady Blackbird and the others escape the Hand of Sorrow?
What dangers lie in their path? 
Will they be able to find the secret lair of the pirate king? if they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to? 
Go. Play. And find out."


The Breakout, Part I

Three, Imperial guards manned the brig of the Hand of Sorrow, as they escorted the prisoners into a sizable hall, eighty feet deep and sixty feet wide with a ceiling more than eighty feet from the ground. Six, hexagonal-shaped cells made entirely of metal were carved out into the floor, three on each side. They were about twenty feet deep and fifteen feet wide, complete with a single, metal cot in each cell along with a rusted toilet. Each 10x10 entrance consisted of metallic bars which lined the ground of the brig and retracted by way of mechanical gears hidden inside the walls of each cell.


Source: http://finalfantasy.wikia.com/wiki/D-District_Prison
Image used without permission.
Despite the fact that the rest of the cells were empty, Natasha Syri, aka Lady Blackbird, Naomi Bishop, Cyrus Vance, and Snargle were all grouped into pairs and led to the rear-most cells on opposite sides of the hall. Snargle and Naomi shared the left-hand cell, while Natasha and Cyrus shared the right.

Only one entrance led into the brig from the front, where a male officer stood guard, while another male and female officer patrolled the hall back and forth, alternating positions as they continuously walked.

From inside the cells, the bars were situated on the ceiling with no lock or handle to speak of, and Naomi wasted no time in using her might to make the first move. Snargle gave her a leg up, and she burst through with ease. The bars splintered off the hatch and flew upward into the air, as Naomi climbed out to meet the stunned faces of all three guards.

Shock quickly turned to anger, and they each drew a steam-powered, tesla rifle - a highly advanced stun gun of the Imperial model - and began running toward Naomi.

Snargle crouched low and leaped out of the cell like a tree frog, somersaulting and landing gracefully on his feet in the process.

As one of the male officers passed over the opposite cell, Cyrus quickly grabbed his ankle and yanked his leg down through the bars. There was a loud crunch, and his tesla rifle dropped on top of the bars.

Natasha was quick to grab it and shoot the guard just as Cyrus let go to avoid getting electrocuted himself. She hit her mark, and the stunned guard went limp and paralyzed, his legs twisting even more. There was another loud crunch, and if they hadn't been broken by this point, they certainly were now.

"Mack!" the female guard shouted. She aimed her rifle at Naomi while signaling to the third guard at front entrance to come and help. 

Naomi made a beeline for the female guard but missed. The guard quickly sidestepped and tripped Naomi who face-planted the ground. The guard's foot crushed the back of Naomi's head in, the rifle just inches away from her face.

"Don't move, or I'll shoot," the guard said.

The other guard reached a point ten feet from Cyrus and Natasha's cell and thirty feet from Naomi and the other officer. He pulled out a large, clunky radio attached to a battery, strapped to his belt, and began radioing in for backup. Cyrus grabbed the rifle from Natasha and jumped up to grab hold of the cell bars. He shoved the rifle through and attempted to shoot blindly at him before he got any words in. Natasha directed him to go more left, but Cyrus overshot his aim and accidentally hit Snargle in the side with a jolt of blue lightning.

"Requesting backup! Requesting backup! Prisoners escaping, I repeat, prisoners escaping! Code red!" the guard shouted into the radio.

Disoriented and injured, Snargle attempted to stop him by climbing the wall and leaping backwards into a tumble. Unfortunately, the Goblin underestimated the distance and ended up on his back five feet away. The guard immediately dropped his radio and shoved a tesla rifle into Snargle's face. Snargle drew his hands up and surrendered.

Standing at the back of the cell, Lady Blackbird barely saw the top of the guard's head. Cyrus offered her a boost, and she called upon her inherent, magical talents coupled with the noble training she'd received in the arts of Stormblood sorcery. 

Her voice echoed in a strange tongue called the Language of Blood which only Cyrus and Naomi clearly recognized.

While there were a lot of practitioners of magic who knew basic spells equivalent of parlor tricks, true master sorcerers were a much rarer breed and were exclusively restricted to those of noble blood. Hardly any noble master would ever tarnish their reputation by imparting such ancient and treasured knowledge onto a mere commoner.

Once Lady Blackbird finished chanting the proper words and honing in on her target, a burst of lightning erupted in front of her hands and traveled through the bars and into the air. It made impact with the guard's shoulder before trailing through the rest of his body, electrocuting him.

The guard dropped to the ground like a ragged doll and curled into a fetal position, groaning and unable to move a muscle. Both his tesla rifle and radio fell onto the ground, and Snargle noticed another, strange device which also fell off his person. It was a remote control of some kind, smaller than the radio, with a circular dial at the bottom. It had a sliding switch running horizontally across the middle and six lights with circuit lines connecting to the various points of the slider like a timeline. Five of the lights were red while one glowed green, indicating that the rear, left-most cell was registering as open even though the bars had been broken apart by Naomi.

Prior to unlocking Cyrus and Natasha's cell, Snargle quickly picked up the tesla rifle, aimed it at the back of the female officer, and fired. The electricity left a scorch mark on her armor, and she slumped over Naomi's body, paralyzed and out cold.

Klaxon alarms started blaring throughout the brig and outside, and the crew knew it was only a matter of time before they were surrounded by a plethora of Imperial officers ready to re-imprison them or worse.

Naomi got up, grabbed the radio next to the moaning, fetal guard, and snapped his neck before handing the radio off to Natasha who was now free and happy to be out of her cell. Cyrus shared her sentiment and listened in as Natasha radioed in to stop the backup.


The Breakout, Part II

"Attention all officers, false alarm! I repeat, false alarm! We're all good here." Lady Blackbird used her manliest voice as she channeled every Imperial soldier over the wire. 

<<Krrsscht! "This is Captain Hollas. Identify yourself, officer.">> 

Lady Blackbird hesitated, but Cyrus walked her through the proper, military procedures of the Imperial army, including how to address Captain Hollas.

The officers' uniforms featured concentric, hexagonal patches on their shoulders with bars on the inside which signified different ranks. The dead guard with the snapped neck was Petty Officer First Class, Warren. The other two were Petty Officers Third Class Mack and McKenzie.

"This is Petty Officer First Class, Warren," Lady Blackbird replied. 

<<"What's the situation down there? What was that about prisoners escaping?">>

"It was a misfire, sir. We thought one of the prisoners had escaped, but it was only a misfire. False alarm. My apologies, Captain."

There was a slight pause on the other line, but Captain Hollas's voice finally came through:

 <<"Very well, officer. All personnel, return to your posts. I repeat, all personnel, return to your posts. Officer Warren, we ran the ship's registry through the system. Bring Cyrus Vance to my chambers in ten minutes. That's an order! Captain Hollas over and out." Krrsscht!">>

Cyrus cursed under his breath.

The crew of The Owl needed to get to their ship, and they needed to move fast. They spent a few minutes debating their plan of action. At first, Cyrus told Naomi to dress up like an officer and escort him to Captain Hollas's chambers. Lady Blackbird thought that if anyone were to put on the guise of an officer, it should be her, and Naomi and Snargle could go find the ship.

In the end, however, the crew decided on a completely different plan. Having once been an Imperial officer himself, Cyrus more or less knew the layout of the Hand of Sorrow and knew that The Owl was being kept in the hangar which was next to the galley and overlooked by the bridge. The ventilation shaft could take them straight there. Snargle would take the lead and get to the ship first. He'd start it up while the others boarded, and they would all fly out as fast as possible in the wild, blue yonder. 

Easy plan, right? What could possibly go wrong?

Cyrus found a large spool of wire on Mack's body which just barely reached the eighty foot-high ventilation duct after Naomi stacked all three of the officers' bodies on top of each other. Snargle scaled the wall, secured the wire, and the rest climbed up with relative ease.

After meandering through a labyrinthine airway, the crew finally made it to a grate which overlooked the hangar. From their angle, they could see part their ship, along with eight officers of various ranks eighty feet below: two Petty Third Class Officers, two Petty Second Class, two Petty First Class, one sergeant, and one lieutenant. 

"If we could kill the lights and get down there, our plan might actually work," Cyrus said. Snargle started spouting technobabble about needing to find the source of the lighting grid to hook the tesla rifle to in order to fire it and short out the circuits.

Sure enough, he found what he was looking for around the corner, and in minutes, all the lights in the hangar went dark. The crew lifted the grate, dropped the wire, and let Snargle go first.

It's a good thing Goblins can see in the dark, and it's even better when they're able to sneak past a group of blind soldiers without making a peep. Once Snargle reached The Owl, he was able to open the hatch silently thanks to some special oil he applied a few days ago. 

One officer craned his neck toward him, thinking he'd heard something, but was too distracted by the blackout and turned back. Every Imperial was confused and on edge. 

Cyrus and the others began climbing down the wire, unable to see what was going on themselves. Just as they got close to the ground, one of the Imperials stumbled into the wire and gave it a slight tug.

"What the-" the soldier began, but Cyrus jumped on his back far too fast for him to finish his sentence. He knocked him down and threw a punch toward his head, but the officer grabbed Cyrus's wrists and wrestled him to the ground, flipping him over and pinning Cyrus to the floor.

"The prisoners!" the officer shouted, but those were the only two words he spoke before Naomi dropped down like a ninja and snapped his neck in an instant, swiping his pistol afterward. Lady Blackbird came down as well and grabbed a rifle off the dead soldier as the rest of the officers cocked their guns and turned toward the noise.

Lady Blackbird whispered a chant in the Language of Blood. This one was different from her previous spell, and instead of lightning erupting front her fingertips, she summoned a gust of wind that blew her clothes and hair before erupting outward in a circle, knocking every officer off their feet.

Snargle witnessed everything from the confines of The Owl, and he formed a risky plan that would greatly aid in their escape. The only problem was that it required an exceptional bluff, and that sort of skill wasn't in his wheelhouse. 

He really hoped this would be his lucky break.

*            *            * 

"Drop your weapons and don't move, or I'll eviscerate you all with Etheric Accelerator Cannon," Snargle said over the PA. 

The pitch black hangar of the Hand of Sorrow flooded with blue-white light after Snargle started up The Owl. 

The seven, remaining Imperial officers staggered as they rose from the ground, still recovering from Lady Blackbird's spell. They circled her and the rest of the crew, steam-powered rifles and pistols drawn. 

Naomi and Cyrus stood behind Natasha after grounding themselves to avoid being swept up by the wind. 

A burst of blue lighting appeared in front of The Owl as Lady Blackbird concentrated her magic to help the Goblin pilot out while preparing to make a run for it with her bodyguard and the smuggler captain of The Owl. 

The Imperial lieutenant, who had recovered faster than anyone else, glared at Snargle through the window of the ship. He raised his arms high, one palm outstretched while the other hand gripped his rifle which pointed to the ceiling. Anger and hatred oozed out of every pore of his body.

"Officers, stand down," he said. His frustrated voice echoed throughout the hangar, and the soldiers obeyed his orders, lowering their guns. 

"Now!" Lady Blackbird said, and she made a run for it alongside Naomi and Cyrus.

Snargle already started turning the ship around as the three boarded, but the launch tunnel was closed. Lady Blackbird pointed her rifle to a switch located on one of the hangar walls and fired, opening the vacuum-sealed hatch.

The lieutenant signaled to the sergeant and several other soldiers who started boarding one of the other, docked spaceships, turning it on and getting ready to follow.

As The Owl propelled itself into the Wild Blue, an Imperial-class fighter ship was hot on its tail. A huge asteroid orbiting the central star appeared directly in their path, but Snargle's quick reflexes and evasive maneuvering came into play. He came dangerously close to clipping the ship but was able to pilot it right above the asteroid and use it to slingshot the ship directly toward Haven. The Imperial ship chasing them panicked and swerved to the left, avoiding a full on crash, but lost an entire right wing in the process.

No other ships pursued The Owl while it raced toward the most prominent of the Free Worlds at top speed. As a result, the crew reached their destination in less than half a day's time. 

Not bad, all things considering.


The Refreshment (Haven)

<<"You have some nerve showing your face here,">> a woman's said over the wireless after Cyrus hailed the Smuggler's Port that they were landing.

Jennifer Towes ran the Smuggler's Port of Haven. It wasn't the most funded or prestigious port in the free world, but it was reliable in a pinch and catered to outcasts where other ports would turn them away. Jennifer was blunt, sarcastic, and often had an attitude, but she was fair, accommodating, and took pride in running a tight ship.

The fact that she seemed extra hostile toward Cyrus wasn't completely unwarranted. A couple of weeks ago, he took her younger sister, Kimi, out for a date. Jennifer found out and clearly wasn't happy with the news. Playing the overprotective, big sister, she hired one of her bodyguards to storm into Kimi's apartment that night. Cyrus and Kimi had just finished a drink and were starting to get intimate, when the door burst open, and the bodyguard threw Cyrus's ass out onto the curb with a message from Jennifer warning him to never see Kimi again. 

Cyrus hadn't spoken to Kimi or Jennifer until now, so he played his cool, usual self in response:

"Oh, hey Jennifer... What's happening?"

"Cyrus, I've got a bone to pick with you. Meet me as soon as you land."

"OK, Jennifer, no problem!"

Cyrus couldn't help thinking this had something to do with Kimi, but he decided not to ignore the summons. First thing he needed to do, however, was to treat Snargle's wound - especially since it was his fault.

All the while, Snargle thought that Lady Blackbird had shot him - he had seen her use magic to generate lightning, after all. Of course, Cyrus kept his mouth shut and just nodded as he patched Snargle up.

"Mhmm, mhmm, but she is easy on the eyes, isn't she, Snargle?"

The Goblin had no comment.

"Hey, think you can play wing-Goblin for me?" 

Snargle rolled his eyes, wincing every now and then from the pain.

They continued to make small talk which led to a conversation about their other partner, Kale Arkam. Kale had gotten stranded in Nightport during their previous mission last week. They were tasked with smuggling expensive wines, but Kale had to take care of some other business. He said to go on without him if he wasn't back in three hours. Cyrus and Snargle waited half a day before they were forced to leave without him, or else they were going to be late on their delivery.

Now that they were in Haven, Cyrus and Snargle decided to find out what they could about Kale before heading to Nightport which was only a few hours away. The funds they were receiving from Lady Blackbird would be enough to do whatever they needed to do there to find him - especially if Kale had gotten himself into trouble again.

After Cyrus finished patching Snargle up, he left to go see Jennifer, while Snargle left to acquire space/sky coal and other supplies from a contact of Kale's.

Meanwhile, Lady Blackbird had a chat with Naomi about Haven and their experiences with the Free World.

Naomi reminisced about how the pit fighters in Ilysium would talk about Haven, referring to it as the promised land where slaves could live free. Naomi vowed she would never believe it until she saw it with her own eyes, but perhaps now she would have her chance.

She remembered two pit fighters in particular who fled to Haven: Malechi and Livia. 

Malechi was one of the more, formidable opponents she'd faced in the pits. He fought with honor and eventually bought his freedom with Haven as his intended destination. Naomi had great respect for him. 

Livia was one of Naomi's greatest rivals in the pits, and the two never got along. Livia was all about proving her dominance but could never really compete against Naomi who bested her every single time. One day, Livia just vanished. Rumor has it she fled to Haven somehow, but no one really knew the exact details.

Lady Blackbird had been to Haven several times, when she used to work as a trade negotiator between her family and the Noble House of Mooncloud. The nobles who were Master Sorcerers were well known for their secrets surrounding dream blood magic. Lady Blackbird was on good terms with them all but had a particularly favorite and reliable contact named Logan Mooncloud who'd only started apprenticing at the time. 

After their conversation was over, Lady Blackbird wanted to visit the market, and Naomi naturally followed. Snargle was on his way to pay a visit to one of Kale's contacts in order to acquire space sky coal, so the three decided to walk together. Cyrus stayed at the port and went off to pay Jennifer a visit. 

As Snargle, Naomi, and Lady Blackbird walked through the streets, they witnessed a group of teenage punks who were shouting all sorts of sneers and obscenities at a Goblin couple walking down the street.

Humans, especially those who considered themselves part of the Empire, hated Goblins with a passion. It was racism at its ugliest. Many had a supremacist outlook toward them and considered Goblins inferior creatures, tricksters, moochers, pests that needed to be exterminated, and the absolute worst scum of the Wild Blue.

Despite being raised with such prejudices, Lady Blackbird never hated Goblins. She thought they were untrustworthy, sure, but she was never rude to them and never understood how other nobles could hate them with such fervent passion.

One of the teenagers took a long drag from his cigarette and glared at Snargle and the women beside him with hatred. The others followed suit with dirty, menacing looks.

Fortunately, there were plenty of potential witnesses walking through the street in case anything happened. For now, it seemed safe, but the relentless looks that the teens were giving did not seem comforting one bit.


Next Time

"Where the hell is Kimi, Cyrus?!" Jennifer roars.

The sounds of steam-whistle sirens blare as constables on bicycles appear in an alleyway.

"Wait a sec, you aint no pirate! Yer that Lady Blackbird they been lookin' fer!" says a shopkeeper as he glances back at a MISSING poster.

"My lady? Lady Blackbird? What are you doing here?" Logan says, stepping out of the shadows after exiting a drug den.

"The pirate king has eyes and ears everywhere, my Lady," a Goblin says, handing Lady Blackbird a gold coin of the Empire, stained in blood, with the Emperor's face scratched off.


End of Session 1

What exactly does Jennifer want with Cyrus, and what happened to Kimi?

Will Snargle run into any trouble with the teenage punks?

Will Kale turn up, or will news of his disappearance surface?

Will Naomi find Haven to her liking? Will she run into anyone from her past?

Will Lady Blackbird make it safely to the Remnants, and will she be reunited with Uriah Flint?

Stay tuned for Chapter 1, Part 2 coming soon.





Greetings, readers! If you've made it this far, kudos to you, and thank you for reading. My apologies from being absent from the blog for far, too long. A lot of real-life events have unfolded in the past four months, including a new job, a move, and a death in the family, but now that things have finally started to settle a bit, I've been getting back more into gaming with a strong itch to write APs. 

This was my first attempt at running Lady Blackbird, which I've wanted to do for a long while. I played the game several times before and loved it, but running it is just as much of a thrill.

I have some commentary on the game itself, especially in comparison with Dungeon World (which I run most often along with Adventures on Dungeon Planet), but that commentary is best saved for its own post. I'll collect my thoughts and post sometime in the near future.

I got a chance to run a second session yesterday, even though we were down a player. A lot of great stuff happened, so I'll definitely follow up with another AP when I get more time.

I want to thank +Robert Ruthven (Naomi Bishop), +David Andrews (Snargle), +Wolfie Fang (Natasha Syri/Lady Blackbird), and +Lloyd Gyan (Cyrus Vance) for being awesome players.

I especially want to thank Lloyd for helping me out during my first GMing experience for this game. He's an awesome, seasoned GM who ran this game both times I've played, or was it three? Anyway, I greatly welcomed his help anytime questions about the rules came up, or when he'd give me friendly reminders to ask questions during pertinent moments - something I forget to do sometimes if I get too fixated on the moment. 

All in all, great times, great game.

Thank you again for reading, everyone. It feels nice to post an AP again. There are still many games I have yet to post summaries about (especially the PbPs), so hopefully I'll find more time and energy to keep you all entertained with geeky goodness.

Until next time!

Wednesday, February 25, 2015

AP (BW) - A Foiled Robbery in Agrigon

Last Sunday, I didn't run my usual Tears of a Machine game. Having reached our 6th session/mid-season episode, we decided to take a week off, so I was set to finish a Torchbearer adventure with another group which had long been in hiatus.

Unfortunately, one of the players couldn't make it, so we went with our backup plan, Burning Wheel. The awesome and talented +Lloyd Gyan, who ran our TB games, also ran this game for us.

I need to update my entire #51in15 list so far, but I can officially add Burning Wheel to it and cross off #4 from my Gamer's Resolutions list for 2015 now that I've made a BW character and played at least one session. Hopefully I'll get to play more!

Meet our characters, and take a look at the actual play below.



Player Characters


Elion Malerethir 

(played by me)
Source: http://www.fotolog.com/dodeira/22837993/
Image used without permission.

Stock: Elf

Concept: Noble-turned-adventurer singer/songwriter

Lifepaths
1) Born Etharch
2) Song Singer (Wilderness)
3) Bard (Citadel)

Age: 137

Stats
• Will B7
• Perception B5
• Power B3
• Forte B3
• Agility B5
• Speed B5

Skills
• Elven Script B2
• Song of Songs B3
• Song of Merriment B3
• Sing B4
• Oratory B3
• Etiquette B3
• Musical Instrument (Lyre) B3
• Song of Soothing B4
• Lament of the Westering Sun B4
• Verse of Friendship B4
• Tract of Enmity B3
• Conspicuous B3
• Bow B2
• Sword B2

Traits
• Born Under the Silver Stars (Char)
• Essence of the Earth (Dt)
• Fair and Statuesque (Char)
• First Born (Dt)
• Grief (Dt)
• Keen Sight (Dt)
• Etharchal (Dt)
• Vocal (Char)
• Abused (Char)
• Boaster (Char)

Attributes
• Health B6
• Steel B6
• Reflexes B5
• Mortal Wound B9
• Grief B4
• Hesitation 3
• Stride 8

Gear
• Elven clothes
• Elven shoes
• Elven instrument (lyre)

Relationships

Lord Sitheron Malerethir, his abusive, older brother (Significant, immediate family, hateful/rival)

Reputation

Etharch Lord (2D)

Resources and Circle Abilities
• Resources B1
• Circles B3

Physical Tolerances Grayscale (PTGS)

Su B2, Li B4, Mi B6, Se B7, Tr B8, Mo B9

Beliefs
1) Do whatever it takes to earn coin
2) My way or the highway
3) I shall have Calvin's back, because he listens to me

Instincts
1) Always collect payment after giving a performance
2) When confronted with trouble, make my nobility known
3) TBD

Background

Born to the noble House of Malerethir in the capital, forest city of Mythaenathyr, Lord Elion was the second son of Etharch Pellnarenquarien and wasn't expected of much growing up. His father focused his efforts on grooming Elion's abusive, older brother, Prince Sitheron, while Elion was free to pursue his own interests - namely music. 

It would be a lie to say that Elion had it easy, for Sitheron had always been a bully to him. He always claimed they were lessons for Elion and that they were for his own good, but Elion certainly didn't see it that way. Once, Sitheron took advantage of a routine, sparring match intended for basic, self-defense training and went too far. He maimed the back of his younger brother's knee, and Elion henceforth developed a permanent limp in his left leg.

All Elion wanted to do his entire life was sing, write songs, and perform in peace. With his older brother constantly looming over him like a dreary, storm cloud, Elion knew this wasn't possible. After 137 years, he finally grew tired of his home and life as an Etharch noble. He decided to leave and pursue the life of an adventurer - a traveling bard - free from his brother's abusiveness and free to explore the wide, world around him. 

Elion crossed the Kysh Sea, avoiding the Orc pirates by sheer luck, and arrived in the international city of Agrigon. For the past, few months, Elion has been performing at the Sloppy Unicorn, a fisherman's lodge/brothel and the seediest tavern in Mermaid's Row - the harbor district in the city's outer ring.

Little does he know that Prince Sitheron has made it to Agrigon as well to serve as an ambassador for the Etharch Elves. He currently resides at the Etharch Embassy in the center ring of the city, and with iron/salt becoming scarcer commodities in Mythaenathyr, his primary mission is to establish better and safer trade routes with Agrigon to avoid the Orc pirates (led by Pirate King Zolgrub).


Calvin Bonnivier
(played by +brian meredith)

Stock: Man
Source: http://tinyurl.com/k4m8uv3
Image used without permission.


Concept: Urban ex-student thief

Lifepaths

1) City Born 
2) Student (City Dweller) 
3) Pickpocket

Age: 20

Stats
• Will B4
• Perception B4
• Power B4
• Forte B4
• Agility B4
• Speed B5

Skills
• Write B3
• Rule of Law B3
• Anatomy B2
• City-wise B3
• Crowd-wise B2
• Read B3
• History B3
• Inconspicuous B3
• Sleight of Hand B3
• Brawling B2
• Persuasion B2

Traits
• Lazy (Char)
• Dog Lover (Char)
• Evasive (Char)
• Rabble-Rouser (Char)
• Plain Faced (C-O)

Attributes
• Health B4
• Steel B3
• Reflexes B4
• Mortal Wound B10
• Hesitation 6
• Stride 7

Gear
• Clothes
• Shoes
• Companion animal (dog)

Property
• A leaky shack

Reputation

Lazy-do-nothing (1D)

Affiliation

School alumnus (1D)

Resources and Circle Abilities
• Resources B1
• Circles B2

Physical Tolerances Grayscale (PTGS)

Su B3, Li B5, Mi B7, Se B8, Tr B9, Mo B10

Beliefs
1) Easy money is the best money
2) Stewart is my best friend; I'll always take care of him
3) Always be on the lookout for new, "friends"

Instincts
1) Always keep an eye out for someone following
2) Watch for drunks; they have a tendency to "lose" things
3) When in trouble, disappear in the crowd

Background

Calvin's father was a shop owner and wanted the best for his son, so he made sure Calvin got an education before he took over the store. Shortly after school, Calvin decided that life was far too boring and far too hard. After many attempts to straighten him up, his father finally gave up. They no longer speak. Calvin now lives in a tiny, little shack near town with his best friend and dog, Stewart. They survive on whatever Calvin can beg, borrow, or steal.


'Fleck' Hartwicus Schlafebilder
(played by +John Evans) 
Source: unknown
Image used without permission.


Stock: Man

Concept: Son of the disposed count-turned-runner

Lifepaths 
1) Born Noble 
2) Apprentice (City Dweller) 
3) Runner (City Dweller)

Age: 19

Stats
• Will B3
• Perception B4
• Power B4
• Forte B5
• Agility B4
•Speed B5

Skills
• Brawling B2
• Ditch Digging B2
• Drinking B2
• Hauling B1
• History B2
• Inconspicuous B1
• Knives B2
• Mending B3
• Poetry B1
• Read B2
• Streetwise B3
• Write B2

Traits
• Mark of Privilege (Dt)
• Broken In (Dt)
• Fleet of Foot (C-O)


Attributes
• Health B4
• Steel B3
• Reflexes B4
• Mortal Wound B10
• Grief B4
• Hesitation 7
• Stride 7

Gear
• Clothes
• Shoes
• Family ring
• Poor quality dirk
• Throwing knives
• Traveling gear

Property
• "Quality" room at the flophouse

Weapons
• Poor quality dirk
• Throwing knives

Relationships
• Altmar, his stepfather (Powerful, other family, hateful/rival)
• Reikert, his former master (Minor, hateful/rival)

Resources and Circle Abilities
• Resources B0
• Circles B1

Physical Tolerances Grayscale (PTGS)

Su B3, Li B6, Mi B7, Se B8, Tr B9, Mo B10

Beliefs
1) Reikert will stop searching for me - I will make sure of it
2) Get loot hard and fast
3) The Smiler will respect me

Instincts
1) Always check if I'm being followed
2) Always check for escape
3) TBD

Background

After having been born into a noble household as the 3rd son Hartwicus found his life turned upside-down when his father, Siman, was killed in battle (or murdered by a traitor at an opportune time in the fighting) during a revolt. His father's cousin, Altmar, had led the uprising claiming that Siman was no legitimate lord of the land. To consolidate his power Altmar married his mother Ethelind and sent Hartwicus' older brothers to his two strongholds in the far the North. Originally Altmar had tried to appease Ethelind and let Hartwicus stay at the castle with her. When the rumour emerged that she was garnering support for her boys Altmar took Hartwicus away from her as well.

Rather than have any two brothers held together Altmar decided to secretly place Hartwicus as an apprentice within the Count's town. Altmar also felt this would pain Ethelind, her baby boy an apprentice to a road builder. His master, Reikert, was keen to please this new lord and treated Hartwicus harshly, the boy was soon only known as 'Fleck' and little remembered.

Fleck's life took a turn for the worse when in a drunken stupor he lost all control of himself and he hit his master with a wooden plank from behind. Fleck fled to the imperial town,perhaps knowing his sycophant stepfather spent much of his time at court.......

Upon arriving in the imperial city Fleck tried to find a respectable job, he struggled and had to admit he could not.... To save money he started offering help at the flop-house and the tavern under it. The landlord, Berick, gave him the odd job and Fleck proved reliable and efficient - he might not be the strongest or biggest man but he is well capable of carrying his share quickly through the town. 

He had learnt from the master not to ask questions, to keep out of sight and that showed its reward - Berick and his friend the Smiler now use Fleck regularly to transport things quickly through town (also at night....). Fleck is hates this much less than his previous job but that is not high praise, he realises that he has to start moving up in the world to avenge his father's murder. He does not know yet how but he is sure that he will make Altmar pay one day....



Session #1
A Foiled Robbery in Agrigon

There's no record for the tests, but I'll do my best to remember them accurately and post them in italics along with notes. Unfortunately, I don't remember all the Obstacles and failures (especially for the tests that succeeded), but I'll try to include the specifics for next time.

Note: I'm still new to the rules, and others of us have made mistakes too. If you find any mistakes with our tests, mechanics, etc., please feel free to correct them, and I'll make a note of it for our next session.

+Tim Franzke was already kind enough to point out that our PCs shouldn't have FoRKed in their own skills for Beginner's Luck tests, but other players could still help with skills.

I'm learning a lot as I go through this, and I'm sure others in the group are too, so thank you!

Prior to the start of our first session, we came up with our situation.

Calvin didn't know Fleck very well, but they both frequented the Sloppy Unicorn, the seediest tavern in Mermaid's Row (aka the harbor district in the outer ring of the city of Agrigon), where Elion had been performing for the last, few months since his arrival to the city. They drank together, on occasion, and Calvin eventually found out that Fleck was a runner for a flop-house owned by a man named Berick who worked for a shady fellow named Smiler.

The two got to talking one night, and after numerous pints, Fleck mentioned his employers were storing something quite valuable in a warehouse, southwest in the inner ring of the city, next to one of the trade houses.

Calvin knew Fleck wasn't earning much of a living working for Berick, and after more drinking, Calvin convinced Fleck to rob his employers blind. Elion, who was acquainted with the two, overheard them and was invited to take part in the heist as well for a part of the cut.

Thus, we find our characters at the Sloppy Unicorn one evening, figuring out what to do.


Medieval Port by Kurobot
Source: http://kurobot.deviantart.com/art/Medieval-Port-438458531
Image used without permission.

Reconnaissance

Elion, Calvin, and Fleck needed to do some reconnaissance, so they split up. Elion, Calvin, and his pet dog, Stewart, took a walk along the ten foot high walls separating the outer and inner rings of the city, while Fleck investigated the warehouse solo.

Elion and Calvin tried to figure out where the city guards patrolled, when they rotated shifts, and where there was a clear enough opening for them to hop the wall once they had the stolen loot.

Elion took his time observing, and they finished their reconnaissance much later than expected (around 1am). His keen sight helped, as did Calvin taking watch around the corner and whistling for anyone approaching. The good news was that they found an opening that lead to the Merry Lou - a part of Mermaid's Row where the nobles tended to frequent. The bad news was that many nobles were known to pass through the opening, and it was roughly a twenty minute trek from warehouse.
Elion tested Beginner's Luck for Observe with help from Keen Sight (+1) and Calvin (+1). Result was a failure.
Edit: I believe Elion also got +1 for taking his time (thought it was still a failure), however due to Care of the Eternal, Elion actually should have gotten +2. Many thanks to Tim again for pointing this out! 
Meanwhile, Flek spent the entire night staking out the warehouse from outside. He found out that the guards changed shifts every two hours. At night, there were four guards (two outside - one in front, one in back - and two inside). During the daytime, there were eight guards. The last, nightly shift change took place an hour before sunrise. 

Not all the guards were noble; some had been recruited from the poor districts and some were hired from the Society of Sellswords. One of the sellswords, Archimedes Pail, was in charge of the guards overseeing the warehouse. He was a plain and simple man with at least two weapons on his person at all time.
Fleck tested Beginner's Luck for Observe. I believe he FoRKed in Inconspicuous (+1). Result was a success.

Plans and Deals

The next afternoon, Calvin, Elion, and Fleck met up at the Sloppy Unicorn to discuss their plan before Fleck had to leave for his day job.

Fleck suggested stabbing one the guards with a knife and sneaking in through the back, but Calvin and Elion disagreed. Elion figured he could provide a distraction by entertaining the guards with music, wine, and women (provided by Mag, the proprietor). Fleck saw no logic in Elion's plan, and they each tried to persuade each other to go with their plan. Calvin liked Elion's idea more and took his side. In the end, it was Elion's way or the highway.
Fleck and Elion tested Persuasion against each other. Since neither had Persuasion, it was a Will vs. Will versus test. Calvin helped Elion by taking his side (+1). Fleck had 0 successes; Elion had 5.
Side note: we were actually unsure of this and later posed a question in the BW G+ Community and found out we did it right. 
Edit: I should also mention that Mag is a stubborn, hardheaded woman who resembles Bette Midler. Her husband was a sailor who drowned after a run-in with Orc pirates, and she's been the sole proprietor of the Sloppy Unicorn ever since.   
Fleck caved and left for his day job, while Elion approached Mag to convince her to help. He had a pretty good standing at the Sloppy Unicorn and had been one of the best performers she'd had in ages. Elion even had his own, VIP table with his name carved into it and an actual tablecloth. When Mag was in an especially good mood, she'd even decorate it with a candle, and sure enough, a candle was lit at their table. Elion thought it would be a piece of cake convincing Mag to let him bring some of her girls to the guards and tell them Archimedes paid for their entertainment, while Calvin and Fleck snuck in to steal the goods.

Elion was wrong.

It turned out Mag didn't like Fleck or Calvin, but she did like coin, so she offered to help Elion out for a 70/30 split, so long as he didn't mention her name. Elion wasn't a haggler, but he managed to talk Mag into a 60/40 split plus a week's worth of cleaning and maintenance labor on Fleck's part. 
Elion tested Beginner's Luck for Haggling with Calvin by his side and helping by suggesting Fleck works some labor (+1). Result was a failure, but Elion spent 1 fate point to re-roll two 6s and ended up with a final success.

Trouble in the Alleyway

After the deal was struck, Calvin wanted to find a couple of daggers to steal, so he and Elion left the tavern to go outside.

Elion conspicuously played his lute in the middle of a crowd to distract people, while Calvin looked around for a mark to steal from. He saw a man enter an alleyway and followed him but soon discovered it was a trap.

Another man appeared on the other side, and Calvin tried to run away, but the thugs jumped him and stole his shoes.
Calvin tested Beginner's Luck for Observe with help from Elion playing his lute and drawing a crowd (+1). He FoRKed in City-wise, Crowd-wise, and I believe Inconspicuous as well (+3). Result was a failure.  
Running pass the thug was a Speed vs. Power roll. Result was a failure.

The Delivery

Fleck was busy working at the flop-house, owned by Berick, in the outer ring of the city.

Fleck's employer, Berick, was a round fellow who typically organized workers for his boss, Smiler. Berick felt comfortable with his position and knew there would always be a boss to work for, so he may as well work for Smiler.

Smiler was a slightly twitchy man with a skinny, wiry figure and otherwise average looks. He looked bland for the most part except when he smiled. His teeth were perfect, and he was known for his smile - hence the nickname. Smiler was the type who was always quite sure of himself. He felt comfortable around Berick, because he knew Berick never groveled and knew his place. 

Blinder was one of Smiler's henchmen. He was blind in one eye and had a jar full of pickled eyeballs back at his house. He never revealed where he got them from and never spoke much, but when he did, his words were calm and collected.

Fleck was about to take off for the day, when he heard the three arguing in the next room. Fleck knocked on the door, and the arguing stopped.

Smiler told him to come him.

As Fleck opened the door, he saw Smiler, Berick, and Blinder standing over a table with a map of the city sprawled across it and a dagger sticking out of a particular spot.

Smiler told Fleck that a package had gotten through the Orc barricades and that he wanted him to pick it up from Dark Brand, First Mate of the Golden Hammer - the ship that arrived at the docks - and deliver it to Archimedes Pail at the warehouse that same night. 

Smiler stressed the importance of not opening the package and delivering it as quickly as possible without any detours. 

Fleck nodded and made his way to the Maven Docks.

Very few ships typically make it across the Kysh Sea due to the Orc embargo, so many people were surprised to see the Golden Hammer arrive. Fleck immediately noticed that the sails were tattered and the ship had many broken sides. It mostly came through on its rowers when it slowly entered the harbor.

Fleck also noticed that the eyes of the crew looked dead. The men looked completely broken, like they'd been through hell.

Fleck sought whoever was in charge, telling them he was here for the package, and First Mate Dark Brand, a fairly small man, let him aboard.

The interior of ship was even worse. The crew was huddled in a corner, not trying to leave. Fleck thought he heard someone crying. Someone hung upside down from the mast, their skin rotten with flies buzzing around and birds pecking at them.

It was a horrible sight which truly terrified Fleck.

They reached the former captain’s quarters, where the windows were broken, maps were tattered, and everything was in disarray. Dark Brand grabbed a small, scroll case and handed it to Fleck.

Fleck took it and thanked him, before he took his leave. He cautiously walked backwards, all the way to the exit, and saw that the entire crew was now leaving single-file and heading toward the brothels.

Fleck gingerly made his way to the warehouse to meet Archimedes. There were four people inside. The guard stationed out front stopped him and said, “State your business.” 

Fleck said he had a package for Archimedes, and the guard let him through

Archimedes’s office was upstairs with a balcony that overlooked the main warehouse. Fleck greeted Archimedes and handed him the parcel.

The sellsword opened a desk, placed the scroll case inside, and locked it with a big key attached to his belt before dismissing Fleck who made his way back to the Sloppy Unicorn.


A Foiled Robbery in Agrigon

Calvin, Elion, and Fleck finally rendezvoused, and Fleck still looked terrified from what he saw aboard the Golden Hammer.

Calvin asked what was wrong, and Elion jested about how Fleck heard he was to work for Mag for a week. Fleck raised an eyebrow, and Elion told him about the deal they struck with Mag. Fleck was clearly irritated but shook his head and said that wasn't why he looked terrified. He proceeded to tell them everything that happened with his last job, and the three decided they needed to rob the warehouse as soon as possible.

Elion asked Mag if her girls were ready, but her mind seemed scattered. She kept staring at some of the crew members from the Golden Hammer with a worried eyes. Elion asked what was wrong, and Mag said, "Forget about it, pay no attention. These girls could use a break tonight. Go take care of the job."

With everything in place, Calvin, Elion, and Fleck went ahead with their plans. 

At the warehouse, Calvin and Fleck stayed back, while Elion sauntered toward the front guard playing his lute and leading Mag's girls. The guard did a double-take and looked wide-eyed before calling the the other guards from inside. 

Elion tried to persuade the guards that Archimedes hired the girls for them and that he was to play music for entertainment. He also held up a couple of bottles of wine and grinned widely. The guards were rather suspicious but agreed to let the girls inside and have fun with them, but Elion had to remain outside and they were to take turns.
Elion tested Beginner's Luck for Persuasion with a +1 situational modifier from having the girls and wine with him. Result was a failure.
Elion played his most joyous tune, a song of merriment, and created wonderment for the guard situated outside. Meanwhile, Fleck came out of the shadows, slit the guard’s throat, and moved his body the corner. Calvin and Fleck proceeded with plan B (Fleck's original plan) and went around back to take care of the other guard in the same fashion.
Elion tested Song of Merriment. He FoRKed in Sing and Musical Instrument (+2). Result was a success, forcing the guard to test Steel for Wonderment. He failed.
Side note: Calvin and Fleck were hiding in the vicinity and should have made Steel checks too, but that didn't happen. We could say they were far enough away and not in Elion's presence, but in truth, they probably would have heard the song and had to make Steel checks as well. 
There was no Knives test on Fleck's part; rather, the GM automatically let Fleck slit the guard's throat after the guard failed his Steel test.
The guard in back spotted Calvin who sheepishly said he was lost and looking for the temple. The guard looked worried and clearly didn't believe him, so he went inside and shut the door.
Calvin tested Beginner's Luck for Persuasion. Result was a failure.
Fleck signaled to Elion to go through the front, and Elion proceeded to do so. Two of the guards were busy fornicating with the girls, while the third started mentioning they had intruders and told Elion to leave immediately. Elion tried to persuade the guard that he was merely checking on girls as instructed to make sure they were OK, but he failed, and the guard started calling on Archimedes loudly.
Elion tested Beginner's Luck for Persuasion. Result was a failure.
At that point, Elion panicked and ran forward with a poor quality dirk drawn (which Fleck let him borrow) and tried to stab the guard. Calvin and Fleck simultaneously ran in to help, but Elion's self defense training didn't help him that time.
Elion tested Sword with help from both Calvin and Fleck (+2) and spent a persona point (+1). Result was a failure.
Everything was a blur afterward, and when Calvin, Elion, and Fleck finally came to, they were all tied up inside the warehouse. One of the guards punched Elion in the face a few times for fun, while another guard rushed downstairs and was freaking out, yelling. 

Archimedes was dead.


End of Session #1


Artha

Beliefs

• Elion earned 2 Fate for beliefs #1 & #2
• Calvin earned 1 Fate for belief #1
• Fleck earned 1 Fate for belief #2

Instincts

• Elion earned 0 Fate
• Calvin earned 1 Fate for instinct #2
• Fleck earned 0 Fate

Traits

N/A

Humor

Elion earned 1 Fate

Right Skill, Right Time

Elion earned 1 Fate

Embodiment

Fleck earned 1 Fate

Moldbreaker

N/A

Personal Goals

N/A

Workhorse

Elion earned 1 Persona

MVP

None yet

Deeds

N/A

Totals

Elion earned 4 Fate, 1 Persona
Calvin earned 2 Fate
Fleck earned 2 Fate


Grief Advancement

Lastly, Elion witnessed Fleck slitting a guard's throat right in front of him, so that's Ob 5 for Grief. Elion's Grief is B4, so that earns him a Challenging mark.



Burning Wheel is definitely a crunch, but I knew that going into it and honestly had a lot of fun playing the game and learning the rules. Writing this AP, I've gone through all the PCs and have been reading through the rule book non-stop, so I definitely feel a lot more comfortable than I did when I first started. Still, there's a ton more to learn, and it'll probably take a while for me to become fluid with everything, but I'm excited to keep going. I enjoy trying out new games, and even though I'm generally not one for crunch, this game has me strangely hooked.

I don't know when we'll play again, but I really hope we continue. If we do, you can be sure I'll post more APs. 

In the meantime, I have many others to write, so keep checking back and thanks for reading. Until next time!